OctaneRender 2020.1 LightWave Beta build 2020.1.0.2

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Lewis
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hkleton wrote:Hi,

No positive result with only the non-displaycards active.
Keep in mind, with NVIDIA driver 431 LW/Octane 2020 DOES render, only when switching to the newest driver 441 and thus really enabling RTX it fails.
Only using the 1080ti's and disabling RTX also does not result in a succesfull render.
Yeah as i said i suspect Out Of Core is crashing with RTX (did you tried with RTX off?) or not using it properly, I've seen scenes where with OOC slowsdown to 3-4x slower in 2020.x (or v 2019.1.5) than v4.05 with same OOC usage.
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dbajurin
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Anybody have an isue when rendering from lightwave image with Z depth render pass using also enterprise slave. In this combination slave crash. I can render raw pass, postprocessing pass but I can't render Z depth. I have this isue also with 2019 version.
dbajurin
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3.jpg

One error while rendering reflection of spectron area light
PaGz
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Hello Juan, Do you know if the Octane render manual for Lightwave 3d will be updated to version 2020?

The last publication already dates from 2017 :(

Version 3.06.4.0 - Manual publication date: 26 May, 2017

Best regards :)
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juanjgon
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Yes, there is a technical writer working on it, so it will be updated at some point this year.

Thanks,
-Juanjo
PaGz
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Great news :)

Thanks Juanjo!
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Carlos3D
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Why when I'm rendering with the native Limite region on, does Denoiser not work?
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Carlos3D
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Carlos3D wrote:Why when I'm rendering with the native Limite region on, does Denoiser not work?
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pixym
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From what I know, V4 Denoiser did never work with limited region. I don't know if this limitation is still in use with 2020…
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Carlos3D
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pixym wrote:From what I know, V4 Denoiser did never work with limited region. I don't know if this limitation is still in use with 2020…

Unfortunately, I hope Juanjo looks at it with great affection because it is something very useful for us.

In still camera scenes I only need to render the first frame in Full resolution and the rest I would render in the region where there was some movement, many times it is a very small area that the octane would render in second.

There are also those moments when there is an irregularity in the rendering, a false color in the clothes, a reflection of the light in the mirror and I would only have to render in that region.

So I avoid being rendering the whole scene in full Res from the beginning.
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