Bug of ORBX in standolne

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Bug of ORBX in standolne

Postby HRHBG » Tue Jan 14, 2020 1:11 pm

HRHBG Tue Jan 14, 2020 1:11 pm
Hellow~ I export scene into a ORBX file and I open it with OctaneStandalone, but one of a material element is wrong. When I open octaneGUI in Unreal, it will be normal. So, I should create octane material to solve this problem?
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HRHBG
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Re: Bug of ORBX in standolne

Postby ChrisHekman » Wed Jan 15, 2020 8:08 pm

ChrisHekman Wed Jan 15, 2020 8:08 pm
I think it would fix your issue yes.

However, I would like to check what is broken, could you share your material/model with me?
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Re: Bug of ORBX in standolne

Postby HRHBG » Thu Jan 16, 2020 11:05 am

HRHBG Thu Jan 16, 2020 11:05 am
ChrisHekman wrote:I think it would fix your issue yes.

However, I would like to check what is broken, could you share your material/model with me?


The model is Paragon kwang in Unreal market
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Re: Bug of ORBX in standolne

Postby ChrisHekman » Thu Jan 16, 2020 11:28 am

ChrisHekman Thu Jan 16, 2020 11:28 am
Ah that makes sense. The paragon assets use complex materials with a lot of different node types. And Octane cannot support all types of nodes.
It looks like the emissive input covers the entire arm instead of just the jewel it is supposed to be on. i'll check it out if i can find the issue here.
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