Bug of ORBX in standolne

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Moderator: ChrisHekman

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HRHBG
Licensed Customer
Posts: 24
Joined: Tue Jan 07, 2020 12:01 pm

Hellow~ I export scene into a ORBX file and I open it with OctaneStandalone, but one of a material element is wrong. When I open octaneGUI in Unreal, it will be normal. So, I should create octane material to solve this problem?
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ChrisHekman
OctaneRender Team
Posts: 1061
Joined: Wed Jan 18, 2017 3:09 pm

I think it would fix your issue yes.

However, I would like to check what is broken, could you share your material/model with me?
HRHBG
Licensed Customer
Posts: 24
Joined: Tue Jan 07, 2020 12:01 pm

ChrisHekman wrote:I think it would fix your issue yes.

However, I would like to check what is broken, could you share your material/model with me?
The model is Paragon kwang in Unreal market
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ChrisHekman
OctaneRender Team
Posts: 1061
Joined: Wed Jan 18, 2017 3:09 pm

Ah that makes sense. The paragon assets use complex materials with a lot of different node types. And Octane cannot support all types of nodes.
It looks like the emissive input covers the entire arm instead of just the jewel it is supposed to be on. i'll check it out if i can find the issue here.
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