Hellow~ I export scene into a ORBX file and I open it with OctaneStandalone, but one of a material element is wrong. When I open octaneGUI in Unreal, it will be normal. So, I should create octane material to solve this problem?
Ah that makes sense. The paragon assets use complex materials with a lot of different node types. And Octane cannot support all types of nodes. It looks like the emissive input covers the entire arm instead of just the jewel it is supposed to be on. i'll check it out if i can find the issue here.