And here is a render, it's still test and I done some post - add grain - image was too clean on some parts

, some colour correction , etc..
The finals will be far less edited...
After some tweaks, and baked displacement removed, scene have 5,606,366 triangles, and takes 1311.9 GB memory... renders are done for now on GTX 260 and times was around 1 hour per frame - pathtracing , now I gonna try this on my GTX 480 and as far as it goes it will take 20 minutes to reach 6000 samples.