Hi guys, another house WIP I wish to show up.. render times was around 7 minutes per frame.. at 1200x800 reaching 3000 samples with GTX 480.
There is a new version with reworked materials and prebacked displacements for walls, stones, pavement, the shrubs and the trees are changed to high poly models, the new scene contains around 9 million polys and eat up to 1.5GB of my GTX 260 (with total 1.8gb) memory at 4000x3000 and Octane handles it very very well...
I'll upload some shots from the new scene later....
Thanks for watching..
Summer house
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
great job so far andrian!
this time I'm not a fan of the house itself (in an architectural way... just a matter of taste, of course) but the renders are excellent, specially the environment in the first shot... lovely
this time I'm not a fan of the house itself (in an architectural way... just a matter of taste, of course) but the renders are excellent, specially the environment in the first shot... lovely
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i agree - nice images andrian.
i presume this is clients-work? on the second image - are you managing to convince your clients for backlight (i.e. that the majority of the house is in shadows)?
because i never seem to be able to...
i presume this is clients-work? on the second image - are you managing to convince your clients for backlight (i.e. that the majority of the house is in shadows)?
because i never seem to be able to...
Windows7, QuadCore, 8GB RAM, GeForce 480, Cinema4D R12
Nice scenes !

I'm surprised : my former GTX 260 had 768MB only. Which model is it ?the new scene contains around 9 million polys and eat up to 1.5GB of my GTX 260 (with total 1.8gb)

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Thank you guys, the architecture is a client fault, they demand for this type of house, so there is nothing to do about that ....
About the house being in the shade, it's a test renders, so client didn't actually see those
Roubal this is a Palit GTX 260 with 1792 GB ram...
http://www.palit.biz/main/vgapro.php?id=1070
Here is some night shots..
About the house being in the shade, it's a test renders, so client didn't actually see those

Roubal this is a Palit GTX 260 with 1792 GB ram...
http://www.palit.biz/main/vgapro.php?id=1070
Here is some night shots..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
very very cool 
Would you mind doing a final when you're ready with your credits for our gallery ? it really helped us stay ahead (your last render), i really appreciate it.
Adding some rendertimes and polycounts would be interesting too, even just to try what the difference will be with 2.3 v6
Radiance

Would you mind doing a final when you're ready with your credits for our gallery ? it really helped us stay ahead (your last render), i really appreciate it.
Adding some rendertimes and polycounts would be interesting too, even just to try what the difference will be with 2.3 v6

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB