Summer house

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andrian
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Thanks guys, and for those who are intersted here is the wire of the new scene version that is coming soon.. :)
This is a screenshot of the 3DSMAX viewport with some visual tweaks before exporting to Octane.
Clipboard01.jpg
Renders will follow later..
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Making of : pool scene - part1
andrian
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And here is a render, it's still test and I done some post - add grain - image was too clean on some parts :) , some colour correction , etc..
The finals will be far less edited...
test2.jpg
After some tweaks, and baked displacement removed, scene have 5,606,366 triangles, and takes 1311.9 GB memory... renders are done for now on GTX 260 and times was around 1 hour per frame - pathtracing , now I gonna try this on my GTX 480 and as far as it goes it will take 20 minutes to reach 6000 samples.
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GeorgoSK
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Perspective, colors and all is perfect like usual ;)

Displacement is really missing, atleast normal map could help a lot. Also the mapping is a bit wrong, you can see half of the stones in top row, which is unreal, either move it a bit up or down, so the top row shows whole stones ;)

House is butt ugly in design, but I guess that's not the point :)


Your 3Ds Max screenshot is kinda amazing though :- O I never use hardware shading, occlusion and lighting, I guess I will start....
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andrian
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Thank you GeorgoSK, yeah you are right about the stones, i'll fix it .
The house it's ugly yes, but the client want that house :O

Here is the same shot, but with no post, straight from Octane..
bbq2.jpg
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Daniel79
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Location: Italy

Can you tell me how you create grass? setting material? is 3d grass?
Thanks
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Gaus
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Joined: Thu Jun 03, 2010 9:20 pm

+1 on the grass.

Really enjoy seeing your work.
Inciner
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Location: Russia, Spb

Awesome! Just amazing!
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jnoftle123
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Joined: Wed Aug 11, 2010 3:48 pm

Looks awesome.

How did u go about creating your hedges, are they modeled by you? or did u use software for them
andrian
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Hi. Thanks for the kind comments.
Grass is simple plane with grass texture and bump on it. Octane missing instances for now and it's hard to do a 3d grass and to fit it in the VRAM.
Hedges are re-modeled to low poly from hi-res xfrog model.
For flowers and trees I use Onyx to generate them.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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Making of : pool scene - part1
telemmaite
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Joined: Tue Jun 01, 2010 7:50 am
Location: Sofia,Bulgaria

Good work as always . The only thing that bothers me are the edges of the house are perfectly straight. Im guessing you used normal map for them but i think that you will have to model some of the rocks near the edges of the house to give it realistic look.
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