Fog VDB help

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Rik
Licensed Customer
Posts: 423
Joined: Wed Jul 28, 2010 8:57 pm

I'm not sure why everything seems so unintuitive with little or no instruction in their own manual. Poor Paride shouldn't have to be doing 1 on 1 tutorials for something as basic as a bit of fog. :roll:
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Rik wrote:I'm not sure why everything seems so unintuitive with little or no instruction in their own manual. Poor Paride shouldn't have to be doing 1 on 1 tutorials for something as basic as a bit of fog. :roll:
I agree 100% they add so much new stuff every month and briefly describe in forums. No good manuals or video tutorials. All these new materials are added but no good tutorials so we dont even use them.
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

Rik wrote:Never used fog before but am hoping it might add a little realism/depth to my exterior visuals.

Is there a simple way of doing it?
Looked at the Octane manual and it gets complex pretty quickly.

If I need a VDB file where do I get one?
I don't know if this works the same way in Octane Max, but 90% of the time, a simple fog plane does the trick for me.

viewtopic.php?f=9&t=72603&p=369014&hili ... og#p369014

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Animation Technical Director - Washington DC
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi guys,
It's not possible at the moment, because when Octane initialise samples, it immediately deems them to be inside the medium. There's not an opportunity to defer that, unless to introduce some hard coded sphere geometry, or some other solution to stop the trace when it hits a clip depth so that Octane can initialise the environment medium.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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