Hello guys,
I'm still having issues with the infinite ocean mesh setup with Phoenix FD, the definition of the ocean around
the liquid's grid is very very low whatever the number of particles simulated.
Thank you in advance !
Phoenix FD infinite ocean
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AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
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Yes of course, ocean subdivision doesn't work whatever the value I set
It's (obviously) working fine on Vray next
It's (obviously) working fine on Vray next

AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
There is also an issue with splashes particles, they are 5 times bigger than foam and mist particles..
I'm using Octane 2019.1.4 - 8.13
I'm using Octane 2019.1.4 - 8.13
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi paride,
yes, this is what I did
But this is an issue to fix though, for the same geometry with same scaling values, foam / mist / splashes are not rendering with the same scale.
Did you check the infinite ocean issue ?
Thx
yes, this is what I did

But this is an issue to fix though, for the same geometry with same scaling values, foam / mist / splashes are not rendering with the same scale.
Did you check the infinite ocean issue ?
Thx
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi RosKos,
did you active "pure ocean" in phonexix object > Rendering > Ocean
Regards
Paride
did you active "pure ocean" in phonexix object > Rendering > Ocean
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid