Hey!
I think i found a small bug, shadowcatcher always worked fine in combination with a gradient, however when i do that now, the whole shadowcatcher breaks. See example
Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019
Moderators: ChrisHekman, aoktar
Found an issue. It seems like the film layer doesn't work when you have the "Metallic reflection Mode" set to Rgb IOR. I've tried the same scene with with the latest 2018/2019 version and film layer only works on 2018. Also it seems like metallic materials are processed differently. This metallic object in latest 2018 looks drastically different from the gold in latest 2019. Same scene and everything, only thing I switched out was the plugin.
- Attachments
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- metallic test.zip
- (75.66 KiB) Downloaded 265 times
What are R3 and R4 changes?
Review the first post, Tomsvfx.tomsvfx wrote:What are R3 and R4 changes?
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Thanks, wasnt there when I asked.Kalua wrote:Review the first post, Tomsvfx.tomsvfx wrote:What are R3 and R4 changes?
- silkyre6xtenz
- Posts: 32
- Joined: Thu Dec 27, 2018 7:54 pm
Well, there is nothing in the first post. There are only info on 2019.1.1-R4 and 2019.1.2-R2Kalua wrote:Review the first post, Tomsvfx.tomsvfx wrote:What are R3 and R4 changes?
There is nothing else
- philip.gedarovich
- Posts: 9
- Joined: Tue Apr 18, 2017 3:55 pm
Thank you Aoktar for all of your great work!
When do you think RTX raytracing support will be integrated? Will it be released for C4D Octane 2019 this year?
When do you think RTX raytracing support will be integrated? Will it be released for C4D Octane 2019 this year?
I have a working prototype but I'm holding that because material preview crashes on displacement nodes. I'll make release soon after next fixed sdkphilip.gedarovich wrote:Thank you Aoktar for all of your great work!
When do you think RTX raytracing support will be integrated? Will it be released for C4D Octane 2019 this year?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hey Aoktar -
This is wonderful. Thank you for all the hard work.
I was wondering if there is a pixel aspect ratio option that is going to be added to the universal camera. Currently when I change the aperture aspect ratio it scales the result as it would physically look - the old thin lens had this pixel aspect option in the viewing angle section. Is this going to be added or am I missing some other way of achieving this?
Thanks again
-Steven
This is wonderful. Thank you for all the hard work.
I was wondering if there is a pixel aspect ratio option that is going to be added to the universal camera. Currently when I change the aperture aspect ratio it scales the result as it would physically look - the old thin lens had this pixel aspect option in the viewing angle section. Is this going to be added or am I missing some other way of achieving this?
Thanks again
-Steven