hello,
i have no idea what is going wrong but it seems as if the octane-hairrender does interprets
the splines not correctly.
i tested it also with the native curve-mode in redshift- and it works as
expected:
Projectfile:
thanks a lot in advance!
Hairrender-bug in OC 2019.1.1 ?
Moderators: ChrisHekman, aoktar
It's not a 2019.1.1 issue. Multi splines with "closed" option is not supported.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
thanks ahmet,aoktar wrote:It's not a 2019.1.1 issue. Multi splines with "closed" option is not supported.
do you know if this feature will be supported in the future?
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
I'll try to add it, but not sure yet if possibleuseruser wrote:thanks ahmet,aoktar wrote:It's not a 2019.1.1 issue. Multi splines with "closed" option is not supported.
do you know if this feature will be supported in the future?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw