yep, further support of octane scatter would be really nice. i don't understand why it's been stopped? i've always seen this part of the octane plugins (coming from lightwave, where this is very well supported) as one of the strengths of the whole system.divasoft wrote:Hi Aoktar. I am exploring various instance creation plugs, but they all work quite slowly and not efficient. In usual case, 2 000 000 render instances will be parsed for rendering for about 2 minutes on my computer (if i scatter simple sphere), while your octane scatter does this almost on the fly. Tell me, is it possible for a third-party plug to achieve octane scatter speed, or should I not hope to find such a plug-in?
Cinema 4D version 2019.1.1-R3 (Stable) 09.10.2019
Moderators: ChrisHekman, aoktar
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Yes, native C4D scattering system is terrible slow compared to Instancer from LightWave. Octane Scatter is the only way to work comfortable with instances. This tool should be definitely a priority in Octane development.3dworks wrote:yep, further support of octane scatter would be really nice. i don't understand why it's been stopped? i've always seen this part of the octane plugins (coming from lightwave, where this is very well supported) as one of the strengths of the whole system.divasoft wrote:Hi Aoktar. I am exploring various instance creation plugs, but they all work quite slowly and not efficient. In usual case, 2 000 000 render instances will be parsed for rendering for about 2 minutes on my computer (if i scatter simple sphere), while your octane scatter does this almost on the fly. Tell me, is it possible for a third-party plug to achieve octane scatter speed, or should I not hope to find such a plug-in?
In Forester MultiCloner is option for camera filtering that helps a lot but this is not ideal solution in bigger scenes.
Architectural Visualizations http://www.archviz-4d.studio
Lets make a fundraiser for further development of octane scatter 
Really, its a very powerful feature that should be further developed cause its octane's secret weapon in c4d. Its better than multi-instance!
But i understand if there is no time for this

Really, its a very powerful feature that should be further developed cause its octane's secret weapon in c4d. Its better than multi-instance!
But i understand if there is no time for this

This is not first time when we hear that there is no time for this and this - so for what there is time ?thanulee wrote:But i understand if there is no time for this

Architectural Visualizations http://www.archviz-4d.studio
You can't imagine how much time requires to keep this plugin as stable and good performer. And how much issues we have to manage. There can be a second version of scatter object as a seperate commercial project.SSmolak wrote:This is not first time when we hear that there is no time for this and this - so for what there is time ?thanulee wrote:But i understand if there is no time for this
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I didn't say that I don't know how hard is developing such things and time consuming. As for commercial scatter tool - this is greatest thing that I read hereaoktar wrote:You can't imagine how much time requires to keep this plugin as stable and good performer. And how much issues we have to manage. There can be a second version of scatter object as a seperate commercial project.SSmolak wrote:This is not first time when we hear that there is no time for this and this - so for what there is time ?thanulee wrote:But i understand if there is no time for this

Architectural Visualizations http://www.archviz-4d.studio
At least so. It would be great to see version 2.0.aoktar wrote:You can't imagine how much time requires to keep this plugin as stable and good performer. And how much issues we have to manage. There can be a second version of scatter object as a seperate commercial project.SSmolak wrote:This is not first time when we hear that there is no time for this and this - so for what there is time ?thanulee wrote:But i understand if there is no time for this
I d gladly pay for it as well 

It's true. This scatter is very important for ArchVIZ. I would also be willing to pay some more for it - specially snce Octane hasn´t got something like Geopattern or Vraypattern wich is way more efficient in some cases.
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
About displacement mixer: would it be possible to control the autobump amount in the future?
Also would it be possible on GUI controls to have values snap to 0.0/0.5/1.0 etc with a shortcut as i drag my mouse? Would be really handy
Also would it be possible on GUI controls to have values snap to 0.0/0.5/1.0 etc with a shortcut as i drag my mouse? Would be really handy
Last edited by thanulee on Sun Sep 29, 2019 5:49 pm, edited 2 times in total.