...too bad for me...VVG wrote:yep, Studio more stable.roinigo wrote:
Indeed... Does the Studio DRIVERs are preferable for Octane Render ?
Cinema 4D version 2019.1.1-R3 (Stable) 09.10.2019
Moderators: ChrisHekman, aoktar
ASUS PRIME X470-PRO
AMD Ryzen 7 2700X 8 cores
Noctua NH-U12S SE-AM4
G.SKILL FLARE X SERIES 64 GO (4X 16 GO) DDR4 2933 MHZ CL16
RTX 2080 Ti + GTX 980
Seasonic PRIME 1000 W Gold
Fractal Design Define R6
AMD Ryzen 7 2700X 8 cores
Noctua NH-U12S SE-AM4
G.SKILL FLARE X SERIES 64 GO (4X 16 GO) DDR4 2933 MHZ CL16
RTX 2080 Ti + GTX 980
Seasonic PRIME 1000 W Gold
Fractal Design Define R6
Disabling material preview also works for me.pxlntwrk wrote:Hi and thanks,
it works by disabling the materials preview.![]()
Overview in the material manager remains grayed.
on the other hand when I test only with the 2080ti, everything works even with the feature "material preview" enabled,
but the preview becomes black, which is not a normal behavior compared to the old version where the preview remained white?
Cheers,
C4D 2025.4 Octane 2025.4 v1.7.2, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
- adamwhatelse

- Posts: 13
- Joined: Tue Jun 16, 2015 12:55 am
Worked for me as well! thx aoktar... as always!!Kalua wrote:pxlntwrk wrote:Hi and thanks,
it works by disabling the materials preview.![]()
Overview in the material manager remains grayed.
on the other hand when I test only with the 2080ti, everything works even with the feature "material preview" enabled,
but the preview becomes black, which is not a normal behavior compared to the old version where the preview remained white?
Disabling material preview also works for me.
Cheers,
- cyrillweiss

- Posts: 91
- Joined: Wed Jun 02, 2010 2:52 pm
Would you provide a demo version please?
cheers
cheers
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
Not a good time for thatcyrillweiss wrote:Would you provide a demo version please?
cheers
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi, AoktarKalua wrote:Disabling material preview also works for me.pxlntwrk wrote:Hi and thanks,
it works by disabling the materials preview.![]()
Overview in the material manager remains grayed.
on the other hand when I test only with the 2080ti, everything works even with the feature "material preview" enabled,
but the preview becomes black, which is not a normal behavior compared to the old version where the preview remained white?
Cheers,
Considering this reported issue: Is it possible to have a buttom to enable or disable shaders previews individually? Instead of disabling all shaders previews.
Thanks for your great work.
C4D 2025.4 Octane 2025.4 v1.7.2, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Yes I think that's not hard to addKalua wrote:Hi, AoktarKalua wrote:Disabling material preview also works for me.pxlntwrk wrote:Hi and thanks,
it works by disabling the materials preview.![]()
Overview in the material manager remains grayed.
on the other hand when I test only with the 2080ti, everything works even with the feature "material preview" enabled,
but the preview becomes black, which is not a normal behavior compared to the old version where the preview remained white?
Cheers,
Considering this reported issue: Is it possible to have a buttom to enable or disable shaders previews individually? Instead of disabling all shaders previews.
Thanks for your great work.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I have some strange problem when using this new release and the scattering medium. If I load the scene from V4 to the new one it renders with a complete different and much lower SSS effect. I'm not sure if this is a bug or the engine has changed somehow and previous settings are not valid?
This is how it was looking in V4 This is 2019 Any idea why this happens?
This is how it was looking in V4 This is 2019 Any idea why this happens?
Try to play with the Scattering Depth. It was not present in V4.KlaNDaH wrote:I have some strange problem when using this new release and the scattering medium. If I load the scene from V4 to the new one it renders with a complete different and much lower SSS effect. I'm not sure if this is a bug or the engine has changed somehow and previous settings are not valid?
This is how it was looking in V4 This is 2019 Any idea why this happens?
C4D 2025.4 Octane 2025.4 v1.7.2, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Makes no difference, I tried even at maximum depth and does nothingKalua wrote:Try to play with the Scattering Depth. It was not present in V4.KlaNDaH wrote:I have some strange problem when using this new release and the scattering medium. If I load the scene from V4 to the new one it renders with a complete different and much lower SSS effect. I'm not sure if this is a bug or the engine has changed somehow and previous settings are not valid?
This is how it was looking in V4 This is 2019 Any idea why this happens?


