Cinema 4D version 2018.1.3-R5 (Latest stable) - 07.10.2019

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Kalua
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Aoktar:
Another smal thing that has been going on with 2018.3-R2 and 4.05-R3: the render region is now offseting in relation to the red marquee drawn by the user. Is a random behavior, starts working fine until something makes it offset Take a look at the .gif.
Cheers
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R20.gif
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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Kalua
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Hi, Aoktar.
These are other two things I noticed:

1.Why are the Anysotropic and Film index lacking the nodes entry?

2.Blend Shader: there erros with the input values for mixing each material, looks like the plugin is multiplying the values I write .
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1.Why are the Anysotropic and Film index lacking the nodes entry?
1.Why are the Anysotropic and Film index lacking the nodes entry?
2.Blend Shader: there erros with the input values for mixing each material, looks like he is multiplying the values I write .
2.Blend Shader: there erros with the input values for mixing each material, looks like he is multiplying the values I write .
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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aoktar
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Kalua wrote:Hi, Aoktar.
These are other two things I noticed:

1.Why are the Anysotropic and Film index lacking the nodes entry?

2.Blend Shader: there erros with the input values for mixing each material, looks like the plugin is multiplying the values I write .
1. They are just float values without having texture inputs.
2. It's a gui problem, I've fixed for next builds.
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mesut
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Kalua wrote:Aoktar:
Another smal thing that has been going on with 2018.3-R2 and 4.05-R3: the render region is now offseting in relation to the red marquee drawn by the user. Is a random behavior, starts working fine until something makes it offset Take a look at the .gif.
Cheers

i experience the same in r20 and with the latest 4.05 plug.
that's a first for me.
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
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aoktar
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Packages updated with addition of R21-OSX builds. Preview ball update issue is not fixed yet. Enjoy it!
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Seun116_1
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Image Texture materials/colors are loading up correctly in the C4D viewport! Thanks for the fix!

Seun
MyDearestHao
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渲染失败.png
渲染失败.png (3.98 KiB) Viewed 3746 times
I also encountered it before, and the rendering is not possible. How can I solve this situation?He told me to open the wrong report, where can I see this?
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aoktar
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MyDearestHao wrote:
渲染失败.png
I also encountered it before, and the rendering is not possible. How can I solve this situation?He told me to open the wrong report, where can I see this?
http://www.aoktar.com/octane/Troubleshooting.html
and be sure not having out of VRAM/RAM
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MyDearestHao
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aoktar wrote:
MyDearestHao wrote:
The attachment 渲染失败.png is no longer available
I also encountered it before, and the rendering is not possible. How can I solve this situation?He told me to open the wrong report, where can I see this?
http://www.aoktar.com/octane/Troubleshooting.html
and be sure not having out of VRAM/RAM
= = 。 I opened it and copied it directly to Notepad. See if this can be done.
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log.rar
(6.13 KiB) Downloaded 220 times
AaronWestwood
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Using the updated R3, inside R21, Scatter seeds still behave incorrectly/broken. Any ideas when this will be addressed (only asking as I need it for a current job :) )

To be clear these are the issues, that never existed prior.

- re positioning the source geometry re seeds
- scaling the clone re seeds
- rendering to picture viewer re seeds
- undoing a seed change re seeds

This can be replicated using a simple plane + scattering spheres. Nothing fancy.
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