volumetric medium texturing not working

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Pavlov
Licensed Customer
Posts: 158
Joined: Fri May 21, 2010 8:49 am

hello,
in this scene i've a big box wiht transmissive material and a medium node plugged in, and i get a nice volume fog effect.
1.jpg
Now i'd like to have it a density variation in volume so i plug a map in Medium but nothing happens.
To keep it simple i tried a check texture, which is B/W so effect should be strongly noticeable. If i apply the map to Volume Box's material we see it's correctly sized and placed:
3.jpg
so i would expect a visible effect on volumetrics but nothing happens, no matter where i plug the node.
2.jpg
Is there a way to texturize density/scattering ?

thanks
Paolo
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
AndyM1969
Licensed Customer
Posts: 201
Joined: Thu Jun 02, 2016 8:26 pm

Are you plugging the volume into the object surface material?
Pavlov
Licensed Customer
Posts: 158
Joined: Fri May 21, 2010 8:49 am

Yes, unsing a 100% transmissive material and plugging a medium there will give you a "fog box" like the one you see.
Better than medium into Rendertarget since you can control it's position and distance to camera - i.e. in this case i need fog to start at a given distance from camera and you cannot get this effect with Render target Medium.
Problem is it seems you cannot set local density/scatter, if you plug any map there it sill not obey to the map.

Paolo
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
dsol21
Licensed Customer
Posts: 23
Joined: Fri Feb 02, 2018 10:12 am

Are you using the actual Octane volumetric object to create this textured fog? As in - adding an Octane Fog Volume object - under the Custom Objects in item properties. If you do, then a texture node is available (that takes in standard Lightwave procedural textures) for the density
Pavlov
Licensed Customer
Posts: 158
Joined: Fri May 21, 2010 8:49 am

Hi,
no i'm using a box with a simple transparent material and a medium plugged into material.
I saw the volumetric object, i'll give it a try, thanks !
Paolo
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
AndyM1969
Licensed Customer
Posts: 201
Joined: Thu Jun 02, 2016 8:26 pm

Yeah, use the volume object, make sure you triangulate the polygons in modeller, and you can plug Lightwave native procedurals for your texture.
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