Thanks team.
I'm just going through some of the previous bugs I've posted and noticed a few still havent been fixed, or the fix isn't correct.
1) Layered material:
viewtopic.php?p=364046#p364046
Both materials render the same now, but have become quite dark. I don't think this is right
2) Composite layer renders incorrectly:
viewtopic.php?p=364054#p364054
Both materials render more similar now, but there are still odd artifacts happening from the composite material.
3) Fast rounded edges are broken using the geometry "merge unwelded vertices" option:
viewtopic.php?p=364413#p364413
Still a problem in RC1
4) Rounded edge has artifacts where corners meet:
viewtopic.php?p=364416#p364416
Still a problem in RC1
5) Artifacts with these universal material settings:
viewtopic.php?p=364496#p364496
Still a problem in RC1
6) Octane is not updating when changing rounded edge radius:
viewtopic.php?p=364506#p364506
Still a problem in RC1
7) CUDA crash toggling shadow catcher pin on and off:
viewtopic.php?p=364534#p364534
Still a problem in RC1
Code: Select all
Started logging on 11.07.19 05:17:46
OctaneRender Enterprise 2019.1 RC1 (6000002)
CUDA error 719 on device 0: unspecified launch failure
-> failed to wait for event
device 0: path tracing kernel failed
8) Rounded edge artifacts:
viewtopic.php?p=364878#p364878
While the really obvious artifacts were fixed on the small mesh, the big mesh has worse rounded edges than XB2 now
9) Rounded edges:
viewtopic.php?p=364887#p364887
Once again, the obvious artifacts were fixed, but I now see some "lines" on what should be a smooth surface. Toggle rounded edges off fixes it.
10) Ai light is making things darker:
viewtopic.php?p=364921#p364921
Still a problem in RC1
