funk wrote:Anisotropic rotation is broken on the Glossy Material. It doesnt do anything at all
I realized this a few days ago, and have fixed this for the next release.
Looking at your other reported bugs, thanks for reporting.
funk wrote:Anisotropic rotation is broken on the Glossy Material. It doesnt do anything at all
funk wrote:Universal material bug: Adding a coating to a highly specular color base, makes the clearcoat look like a mirror instead of a clearcoat
top = coating 0, 0, 0
middle = coating 0.5, 0.5, 0.5
bottom = coating 1, 1, 1
Load the orbx, select the sphere > universal material and change coating color to see the effect
funk wrote:Universal bug: There is a blue "tint" in this material when albedo is set to 0. If albedo is set to 0.1 it goes away.
It seems like albedo of 0 is creating some transparency/transmission?
Load the orbx, select the sphere > universal material and change albedo from 0,0,0 to 0.1,0.1,0.1 to see the problem vanish
divasoft wrote:Hi guys. Can you give an approximate release date with RTX support? I replaced almost of my 1080ti with 2080ti and now I'm working at much lower speed than before.
RTX support is very needed as fast as possible.
Thanks.
bepeg4d wrote:Please have a look at temperatures while rendering, RTX cards are generating more heat than Pascal architecture.
You should already see a great improvement with RTX GPUs under CUDA.
11x RTX 2080TI are giving ~3300, while 11x GTX 1080Ti are giving ~2400 in OctaneBench:
https://render.otoy.com/octanebench/results.php
ciao Beppe
funk wrote:I discovered making the mesh double the size, removes the artifacts. I added the info + orbx to the original post (2 posts up)
So it seems to be a bug related to mesh size.
In the original imported lego scene, I have to make the meshes about 500% larger to avoid any artifacts.
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