OctaneRender for Maya 4.02.1-13.33 [OBSOLETE]

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JimStar
OctaneRender Team
Posts: 3817
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya® Version 4
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016, 2016.5, 2017 and 2018 64-bit on Windows, Linux and OSX operating systems.

License upgrade

Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:
  1. Go to https://home.otoy.com/render/octane-render/purchase/
  2. Select "Upgrade" in the top menu.
  3. Click on "UPGRADE NOW" next to "Upgrade existing licenses to OctaneRender 4".
  4. Select the licenses you want to upgrade and confirm.
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


Changelog and the installers for Octane Standalone 4.02.1 are here:
OctaneRender Standalone 4.02.1

Please read the new features implemented from Octane Standalone 4 version our blog post.


Changes since version 13.32:
  • Fixed vewport rendering efficiency issue.
  • Fixed a bug: light node's layer color did not work.

Windows DOWNLOAD
OctaneRender for Maya 4.02.1-13.33
OctaneRender for Maya 4.02.1-13.33 Demo

Linux DOWNLOAD
OctaneRender for Maya 4.02.1-13.33
OctaneRender for Maya 4.02.1-13.33 Demo

MacOS DOWNLOAD
OctaneRender for Maya 4.02.1-13.33
OctaneRender for Maya 4.02.1-13.33 Demo



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Subscription Studio Downloads
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OctaneRender for Maya Studio 4.02.1-13.33 [Windows]

OctaneRender for Maya Studio 4.02.1-13.33 [Linux]

OctaneRender for Maya Studio 4.02.1-13.33 [MacOS]
Last edited by JimStar on Thu Feb 28, 2019 1:58 am, edited 1 time in total.
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Jolbertoquini
Licensed Customer
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London
Contact:

Hi Jim,

Please can we have a fix on the option "fit resolution gate" it was working before on OC3.06 plugs but now is not. we have weird result for viewport preview and export change "Fill" to "vertical" look quite fine but is missing some pixel on the ratio for the preview aswell for export to orbx as scene or alembic.

I think you did realize because in Maya default settings is Horizontal for basic cameras such Persp,side,top,front But when create a new camera is set at Fill.


here some previews.
Attachments
picturemessage_mm2radcs.jkl.png
picturemessage_jmr2ez2l.vz1.png
picturemessage_xlnmgz0l.onm.png
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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