
the wright thing

thanks marcus for your good work
Rico
Moderators: ChrisHekman, aoktar
Area lights are exported with a diffuse material only as .MTL files are not able to store emissive materials. That means you have to enable the emission in Octane yourself.dadou351 wrote:Hello,
I have a small problem with Cinema 4D and Octane Render. I do not manage to obtain a render with area lights. When I launch Octane Render, volumes appear but not the lights.
Do you know where is the problem ?
Thanks
Hey.. so is octane going to make like a way to allow the light emmiters to pass through from c4d or any other software to octane.. How about if we choose like a special name for the texture of the light - such as "light#" which is passed to the .mtl and octane interprets it as a light emmiter with the color and value as the brightness percentage..abstrax wrote:
Area lights are exported with a diffuse material only as .MTL files are not able to store emissive materials. That means you have to enable the emission in Octane yourself.
Cheers,
Marcus
I asked something similar before and as far as I understood it the Octane devs didn't want to introduce any "OBJ hacks", because most of the exporter plugins rely on the already existing OBJ export of the host app. I.e. they can't really introduce those hacks. Kinda makes sense.acc24ex wrote: Hey.. so is octane going to make like a way to allow the light emmiters to pass through from c4d or any other software to octane.. How about if we choose like a special name for the texture of the light - such as "light#" which is passed to the .mtl and octane interprets it as a light emmiter with the color and value as the brightness percentage..
that could be the simplest work around.. should we do a feature request or are they doing it?
No, that problem is still there. I have asked the Octane devs, but have no response yet. For a workaround, please read this thread (thanks to bepeg4d):atome451 wrote:Hi all, hi Abstrax,
The new version 1.23.5 is out but there is still the problem with the modified material inside Octane (pushing the "render" button reset all material tunning made in Octane).
Do you have some information about that ? Or maybe it's me ???
Thanks for your help.
What do you mean? Do you mean that materials are not kept after relinking? As far as I know, there is nothing I can do about it. For a workaround, see here:aoktar wrote:hey man, thank you for your efforts.
But your plugin owerride octane settings and reset all parameters.
we need a patch for that. Please help!!!!