Hello.
I try to bake texture from sss material. But there is an issue: places where two meshes intersects must be black, but in a texture it glows (has a very bright color).
For some reason i couldn't rebuild a mesh.
How could i correct this in octane?
Well it is not a problem with uvs.
For example i have two spheres (i couldn't show my scene because nda).
Parts inside must be black, but it doesn't.
If i will try to render only one sphere it will be ok.
Well, i think it is somthing wrong with SSS.
But i don't get it.
When i bake AO-maps these places a totally black. It's help me to make some masks and destroy color in comositing. But it is not a panacea.
Hi,
sorry but the image linkrd is not visible.
Please use the Upload attachment button.
Please also post a screenshot with infochannel geometry normals, and texture coordinates mode, thanks.
ciao Beppe