OctaneRender® for 3ds max® v4.00 - 6.11 [OBSOLETE]
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Why is my 3dsmax crashing several times a day when I just press the button to open material library? Its so annoying.
I loose so much time working...

I loose so much time working...
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Ideally you'd want to do it with one render - which is why I asked. I mean technically I could do it with two renders by rendering my scene with fog and without fog and then just blend them in photoshop.Hi Dartfrog,
you can do it with two renders using Render layer ID.
Regards
Paride
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi Dartfrog,DartFrog wrote:Ideally you'd want to do it with one render - which is why I asked. I mean technically I could do it with two renders by rendering my scene with fog and without fog and then just blend them in photoshop.Hi Dartfrog,
you can do it with two renders using Render layer ID.
Regards
Paride
you can do it, then you have to use render passes.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
That's from a RC4 thread, regarding the "expected exposure" bug where it has to be 1 or 2, instead of .3 - And the rendering is locked at one sample only.Hi coilbook,
this option will be with next 3dsMax plugin release,
Regards
Paride
It is still a problem in 6.11. Wouldn't there be a way to completely bypass having to set this anyway?
I agree. I mentioned this problem like 10 times and it just gets ignoredDartFrog wrote:That's from a RC4 thread, regarding the "expected exposure" bug where it has to be 1 or 2, instead of .3 - And the rendering is locked at one sample only.Hi coilbook,
this option will be with next 3dsMax plugin release,
Regards
Paride
It is still a problem in 6.11. Wouldn't there be a way to completely bypass having to set this anyway?