OctaneRender® for 3ds max® v4.00 - 6.11 [OBSOLETE]

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DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

Is there a way to save a beauty pass (or de-noised beauty pass) *without* the volume? and have the volume only as a seperate pass that renders at the same time? Similar to the post processing pass.
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi Dartfrog,
you can do it with two renders using Render layer ID.
Regards
Paride
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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mbetke
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Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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Why is my 3dsmax crashing several times a day when I just press the button to open material library? Its so annoying. :evil:
I loose so much time working...
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

Hi Dartfrog,
you can do it with two renders using Render layer ID.
Regards
Paride
Ideally you'd want to do it with one render - which is why I asked. I mean technically I could do it with two renders by rendering my scene with fog and without fog and then just blend them in photoshop.
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

DartFrog wrote:
Hi Dartfrog,
you can do it with two renders using Render layer ID.
Regards
Paride
Ideally you'd want to do it with one render - which is why I asked. I mean technically I could do it with two renders by rendering my scene with fog and without fog and then just blend them in photoshop.
Hi Dartfrog,
you can do it, then you have to use render passes.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

Hi coilbook,
this option will be with next 3dsMax plugin release,
Regards
Paride
That's from a RC4 thread, regarding the "expected exposure" bug where it has to be 1 or 2, instead of .3 - And the rendering is locked at one sample only.

It is still a problem in 6.11. Wouldn't there be a way to completely bypass having to set this anyway?
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

DartFrog wrote:
Hi coilbook,
this option will be with next 3dsMax plugin release,
Regards
Paride
That's from a RC4 thread, regarding the "expected exposure" bug where it has to be 1 or 2, instead of .3 - And the rendering is locked at one sample only.

It is still a problem in 6.11. Wouldn't there be a way to completely bypass having to set this anyway?
I agree. I mentioned this problem like 10 times and it just gets ignored
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

max crashes when element is cloned while octane viewport is opened
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