In the final v4 version, I only get half of the image denoised. It has a blurry border so it's mixing 2 halfs and one is not denoised.
In the octane render the issue is fixed if I move the camera. (only happens when I render the loaded scene)
I also have the blender plugin and there I didn't find a way to see the complete denoised image.
also, you can see that the half is the closest to square so one is divided horizontally and the other vertically
another baked image to better see the effect:
Win 10 2080ti driver416.81 32GB Octane 4.00
v4 half image denoising
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Before posting a bug report, please check the following:
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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While I have not come upon your denoising issue, I can tell you the way to make the noise (and other) passes available in Blender.vimaxus wrote:...
I also have the blender plugin and there I didn't find a way to see the complete denoised image....
(1) In Render Layers tab, got to Denoiser Passes and select Beauty (if you want to see the noise combined with the Beauty pass). (2) After your render completes you then need to change Layer tab from Composite to Render Layer. This will give you access to any layer passes you have enabled in the Layer Passes tab.
(3) Change the Select tab from Composite to OctDenoiseBeauty and you can see your denoised final image.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Thank you for your explanation. I admit at first I needed some time to find the setting but obviously I did otherwise there woudn't have been any denoised part of the image.
The images uploaded are from the denoised beauty tab in the standalone renderengine and from the beauty pass in blender.
I also tried the blend parameter and it works as predicted as in it mixes the noisy image with the half denoised one.
It's also interesting to underline that it only happens in the first render in the standalone but in blender, since it restarts at every frame it's always half-denoised even in an animation.
The images uploaded are from the denoised beauty tab in the standalone renderengine and from the beauty pass in blender.
I also tried the blend parameter and it works as predicted as in it mixes the noisy image with the half denoised one.
It's also interesting to underline that it only happens in the first render in the standalone but in blender, since it restarts at every frame it's always half-denoised even in an animation.