OctaneRender™ 4 RC 7

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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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abstrax
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Daniel_Ward wrote:btw, is it ok to ask if Octane 4.0 is actually going to see a release this year, let alone Octane 2018??? :o
Yes.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Daniel_Ward
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Is that, "yes, it's ok to ask", "yes, Octane 4 will be released this year", or "yes, Octane 2018 will be released this year".
Or all of the above, or a combination...? :D
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Notiusweb
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If Otoy wants to just skip the rest of V4 and jump into Beta testing of V5, I am fine with that
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abstrax
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Daniel_Ward wrote:Is that, "yes, it's ok to ask", "yes, Octane 4 will be released this year", or "yes, Octane 2018 will be released this year".
Or all of the above, or a combination...? :D
Octane 4 stable and first test builds (and hopefully some release candidates) of Octane 2018 will be released this year. The aim with 2018 is to stabilize it as quickly as possible to avoid the delays we had with getting version 4 ready for production.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
osiosiosi
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I thought this was over with Octane 4.0 ... today while rendering in DAZ:

00:45:47.225: +++++ Plugin running.
01:07:49.847: Failed to allocate page-locked memory
01:07:49.860: Failed to allocate page-locked memory
01:07:49.893: CUDA error 2 on device 1: out of memory
01:07:50.032: CUDA error 2 on device 2: out of memory
01:07:50.033: Failed to allocate page-locked memory
01:07:50.033: -> failed to allocate device memory
01:07:50.033: -> failed to allocate device memory
01:07:50.033: CUDA error 2 on device 3: out of memory
01:07:50.033: No device pointer for out-of-core memory 00000056BEBA1060
01:07:50.034: device 1: failed to upload data texture 24 of context 0
01:07:50.034: device 2: failed to upload data texture 24 of context 0
01:07:50.037: -> failed to allocate device memory
01:07:50.049: CUDA error 2 on device 0: out of memory
01:07:50.063: CUDA error 2 on device 1: out of memory
01:07:50.076: CUDA error 2 on device 2: out of memory
01:07:50.090: device 3: failed to upload data texture 24 of context 0
01:07:50.104: -> failed to allocate device memory
01:07:50.116: -> failed to allocate device memory
01:07:50.153: -> failed to allocate device memory
01:07:50.284: CUDA error 2 on device 3: out of memory
01:07:50.285: device 0: failed to upload data texture 24 of context 0
01:07:50.285: device 1: failed to upload data texture 22 of context 0
01:07:50.306: device 2: failed to upload data texture 22 of context 0
01:07:50.307: -> failed to allocate device memory
01:07:50.311: CUDA error 2 on device 0: out of memory
01:07:50.311: device 3: failed to upload data texture 22 of context 0
01:07:50.312: -> failed to allocate device memory
01:07:50.318: device 0: failed to upload data texture 22 of context 0
01:07:50.319: Render engine failure occured! (WARNING)
01:07:53.321: Render engine failure occured! (WARNING)
01:07:56.333: Render engine failure occured! (WARNING)
01:07:59.860: 3 render engine failures within a minute - giving up! (CRITICAL)
Attachments
octane2.jpg
octane.jpg
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divasoft
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Hi. Do you plan to make a custom bokeh like in Corona?
milanm
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divasoft wrote:Hi. Do you plan to make a custom bokeh like in Corona?
Why Corona? I find that Tuborg makes much better bokeh.

Cheers
Milan
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PolderAnimation
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I have three suggestions for the Toon render.

1. Could you make it so that we have the option to use textures in side the 'Toon diffuse ramp'. Now we can only use colors (float), but a texture would be very useful here.

2. Could the 'Toon Diffuse Ramp' not only work on 'shading' but also on the shadows color (so an options shadows included maybe?) (this is how ramp-shaders in other packages work and is the most logical way in my opinion). (In the images I attached, the left one is the one I would want to make, the right one is the one octane lets me make).

3. Could you put the 'north offset' in the Toon direction light (just like in the normal sun direction). That would be great.

Thanks!
Attachments
diffrence.jpg
Capture.PNG
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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divasoft
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milanm wrote:
divasoft wrote:Hi. Do you plan to make a custom bokeh like in Corona?
Why Corona? I find that Tuborg makes much better bokeh.

Cheers
Milan
what is this?
frankmci
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Location: Washington DC

divasoft wrote:
milanm wrote:
divasoft wrote:Hi. Do you plan to make a custom bokeh like in Corona?
Why Corona? I find that Tuborg makes much better bokeh.

Cheers
Milan
what is this?
Attachments
tuborg.jpg
tuborg.jpg (10.35 KiB) Viewed 4945 times
Animation Technical Director - Washington DC
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