Yes.Daniel_Ward wrote:btw, is it ok to ask if Octane 4.0 is actually going to see a release this year, let alone Octane 2018???
OctaneRender™ 4 RC 7
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- Daniel_Ward
- Posts: 158
- Joined: Thu Apr 30, 2015 2:57 am
- Location: Christchurch, New Zealand
- Contact:
Is that, "yes, it's ok to ask", "yes, Octane 4 will be released this year", or "yes, Octane 2018 will be released this year".
Or all of the above, or a combination...?
Or all of the above, or a combination...?

+MAP Architects, Christchurch - New Zealand
ArchiCAD 4.12 - ArchiCAD 24 || Octane for ArchiCAD
i7-7700K - Gigabyte Aorus Z270X Gaming 9 - 32Gb RAM - 3x Gigibyte GTX1070 G1 Gaming - Window 10 64Bit
ArchiCAD 4.12 - ArchiCAD 24 || Octane for ArchiCAD
i7-7700K - Gigabyte Aorus Z270X Gaming 9 - 32Gb RAM - 3x Gigibyte GTX1070 G1 Gaming - Window 10 64Bit
If Otoy wants to just skip the rest of V4 and jump into Beta testing of V5, I am fine with that


Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Octane 4 stable and first test builds (and hopefully some release candidates) of Octane 2018 will be released this year. The aim with 2018 is to stabilize it as quickly as possible to avoid the delays we had with getting version 4 ready for production.Daniel_Ward wrote:Is that, "yes, it's ok to ask", "yes, Octane 4 will be released this year", or "yes, Octane 2018 will be released this year".
Or all of the above, or a combination...?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
I thought this was over with Octane 4.0 ... today while rendering in DAZ:
00:45:47.225: +++++ Plugin running.
01:07:49.847: Failed to allocate page-locked memory
01:07:49.860: Failed to allocate page-locked memory
01:07:49.893: CUDA error 2 on device 1: out of memory
01:07:50.032: CUDA error 2 on device 2: out of memory
01:07:50.033: Failed to allocate page-locked memory
01:07:50.033: -> failed to allocate device memory
01:07:50.033: -> failed to allocate device memory
01:07:50.033: CUDA error 2 on device 3: out of memory
01:07:50.033: No device pointer for out-of-core memory 00000056BEBA1060
01:07:50.034: device 1: failed to upload data texture 24 of context 0
01:07:50.034: device 2: failed to upload data texture 24 of context 0
01:07:50.037: -> failed to allocate device memory
01:07:50.049: CUDA error 2 on device 0: out of memory
01:07:50.063: CUDA error 2 on device 1: out of memory
01:07:50.076: CUDA error 2 on device 2: out of memory
01:07:50.090: device 3: failed to upload data texture 24 of context 0
01:07:50.104: -> failed to allocate device memory
01:07:50.116: -> failed to allocate device memory
01:07:50.153: -> failed to allocate device memory
01:07:50.284: CUDA error 2 on device 3: out of memory
01:07:50.285: device 0: failed to upload data texture 24 of context 0
01:07:50.285: device 1: failed to upload data texture 22 of context 0
01:07:50.306: device 2: failed to upload data texture 22 of context 0
01:07:50.307: -> failed to allocate device memory
01:07:50.311: CUDA error 2 on device 0: out of memory
01:07:50.311: device 3: failed to upload data texture 22 of context 0
01:07:50.312: -> failed to allocate device memory
01:07:50.318: device 0: failed to upload data texture 22 of context 0
01:07:50.319: Render engine failure occured! (WARNING)
01:07:53.321: Render engine failure occured! (WARNING)
01:07:56.333: Render engine failure occured! (WARNING)
01:07:59.860: 3 render engine failures within a minute - giving up! (CRITICAL)
00:45:47.225: +++++ Plugin running.
01:07:49.847: Failed to allocate page-locked memory
01:07:49.860: Failed to allocate page-locked memory
01:07:49.893: CUDA error 2 on device 1: out of memory
01:07:50.032: CUDA error 2 on device 2: out of memory
01:07:50.033: Failed to allocate page-locked memory
01:07:50.033: -> failed to allocate device memory
01:07:50.033: -> failed to allocate device memory
01:07:50.033: CUDA error 2 on device 3: out of memory
01:07:50.033: No device pointer for out-of-core memory 00000056BEBA1060
01:07:50.034: device 1: failed to upload data texture 24 of context 0
01:07:50.034: device 2: failed to upload data texture 24 of context 0
01:07:50.037: -> failed to allocate device memory
01:07:50.049: CUDA error 2 on device 0: out of memory
01:07:50.063: CUDA error 2 on device 1: out of memory
01:07:50.076: CUDA error 2 on device 2: out of memory
01:07:50.090: device 3: failed to upload data texture 24 of context 0
01:07:50.104: -> failed to allocate device memory
01:07:50.116: -> failed to allocate device memory
01:07:50.153: -> failed to allocate device memory
01:07:50.284: CUDA error 2 on device 3: out of memory
01:07:50.285: device 0: failed to upload data texture 24 of context 0
01:07:50.285: device 1: failed to upload data texture 22 of context 0
01:07:50.306: device 2: failed to upload data texture 22 of context 0
01:07:50.307: -> failed to allocate device memory
01:07:50.311: CUDA error 2 on device 0: out of memory
01:07:50.311: device 3: failed to upload data texture 22 of context 0
01:07:50.312: -> failed to allocate device memory
01:07:50.318: device 0: failed to upload data texture 22 of context 0
01:07:50.319: Render engine failure occured! (WARNING)
01:07:53.321: Render engine failure occured! (WARNING)
01:07:56.333: Render engine failure occured! (WARNING)
01:07:59.860: 3 render engine failures within a minute - giving up! (CRITICAL)
Hi. Do you plan to make a custom bokeh like in Corona?
- PolderAnimation
- Posts: 375
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
I have three suggestions for the Toon render.
1. Could you make it so that we have the option to use textures in side the 'Toon diffuse ramp'. Now we can only use colors (float), but a texture would be very useful here.
2. Could the 'Toon Diffuse Ramp' not only work on 'shading' but also on the shadows color (so an options shadows included maybe?) (this is how ramp-shaders in other packages work and is the most logical way in my opinion). (In the images I attached, the left one is the one I would want to make, the right one is the one octane lets me make).
3. Could you put the 'north offset' in the Toon direction light (just like in the normal sun direction). That would be great.
Thanks!
1. Could you make it so that we have the option to use textures in side the 'Toon diffuse ramp'. Now we can only use colors (float), but a texture would be very useful here.
2. Could the 'Toon Diffuse Ramp' not only work on 'shading' but also on the shadows color (so an options shadows included maybe?) (this is how ramp-shaders in other packages work and is the most logical way in my opinion). (In the images I attached, the left one is the one I would want to make, the right one is the one octane lets me make).
3. Could you put the 'north offset' in the Toon direction light (just like in the normal sun direction). That would be great.
Thanks!
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
what is this?milanm wrote:Why Corona? I find that Tuborg makes much better bokeh.divasoft wrote:Hi. Do you plan to make a custom bokeh like in Corona?
Cheers
Milan
divasoft wrote:what is this?milanm wrote:Why Corona? I find that Tuborg makes much better bokeh.divasoft wrote:Hi. Do you plan to make a custom bokeh like in Corona?
Cheers
Milan
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Animation Technical Director - Washington DC