
OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.16 RC6
Moderator: juanjgon
Happy to read that 

Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
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NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
- sauloarruda
- Posts: 59
- Joined: Tue May 13, 2014 2:56 pm
Hi All,
I was testing this last version. And I found something strange. When rendering the reflection passes, It is rendering without any color information. I am attaching a scene for testing.
Is this a bug?
Thanks,
Saulo
I was testing this last version. And I found something strange. When rendering the reflection passes, It is rendering without any color information. I am attaching a scene for testing.
Is this a bug?
Thanks,
Saulo
- Attachments
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- Scene.rar
- (9.8 KiB) Downloaded 210 times
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Hey Juanjo, when you answer the above, could you also answer if that is your stuff in the LWCAD Gallery? There are some pretty sweet renders in there, that have Juan J Gonzales on them, and I was wondering if that was you... If it is, I think it is safe to say that all pistons are firing on both sides of your brain. Nice. 

Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
- rustyippolito
- Posts: 96
- Joined: Wed Mar 08, 2017 10:07 pm
Can we please get an ETA on the next build with UDIM support? Our use of Substance Painter is causing need for a huge amount of UV maps to cover our models and UDIM would help SO MUCH in organizing the mess of multiple surfaces using multiple UV maps. Please advise:)
Hi,sauloarruda wrote:Hi All,
I was testing this last version. And I found something strange. When rendering the reflection passes, It is rendering without any color information. I am attaching a scene for testing.
Is this a bug?
Thanks,
Saulo
This behavior sounds good to me. The red color comes from the diffuse component, not from the reflection. In the glossy material, the reflection color comes from the specular parameter.
Thanks,
-Juanjo
Yes, I've been working as architecture and visualization artist for a long time before working full time as software developerFrankPooleFloating wrote:Hey Juanjo, when you answer the above, could you also answer if that is your stuff in the LWCAD Gallery? There are some pretty sweet renders in there, that have Juan J Gonzales on them, and I was wondering if that was you... If it is, I think it is safe to say that all pistons are firing on both sides of your brain. Nice.

Some of my old projects made more than ten years ago

https://www.dropbox.com/s/rdma7kh3r7z9z ... n.pdf?dl=0
https://www.dropbox.com/s/9l6i07xrcduoi ... 0.pdf?dl=0
https://www.dropbox.com/s/jf2jsz5ltianq ... 8.pdf?dl=0
Thanks,
-Juanjo
Last edited by juanjgon on Tue Nov 13, 2018 11:17 pm, edited 1 time in total.
I'm working on it right now. I'll release a new plugin build as soon as the new Octane core (probably the final 4.00 one) is ready, probably this week.rustyippolito wrote:Can we please get an ETA on the next build with UDIM support? Our use of Substance Painter is causing need for a huge amount of UV maps to cover our models and UDIM would help SO MUCH in organizing the mess of multiple surfaces using multiple UV maps. Please advise:)
Thanks,
-Juanjo
- sauloarruda
- Posts: 59
- Joined: Tue May 13, 2014 2:56 pm
thanks Juanjo! With your explanation makes sense to me now.