OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.16 RC6

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

pixym
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Happy to read that ;-)
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sauloarruda
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Hi All,

I was testing this last version. And I found something strange. When rendering the reflection passes, It is rendering without any color information. I am attaching a scene for testing.
Is this a bug?

Thanks,

Saulo
Attachments
Scene.rar
(9.8 KiB) Downloaded 210 times
ball_RefI_0000.jpg
ball_RefD_0000.jpg
ball_Main_0000.jpg
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FrankPooleFloating
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Hey Juanjo, when you answer the above, could you also answer if that is your stuff in the LWCAD Gallery? There are some pretty sweet renders in there, that have Juan J Gonzales on them, and I was wondering if that was you... If it is, I think it is safe to say that all pistons are firing on both sides of your brain. Nice. ;)
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rustyippolito
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Can we please get an ETA on the next build with UDIM support? Our use of Substance Painter is causing need for a huge amount of UV maps to cover our models and UDIM would help SO MUCH in organizing the mess of multiple surfaces using multiple UV maps. Please advise:)
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juanjgon
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sauloarruda wrote:Hi All,

I was testing this last version. And I found something strange. When rendering the reflection passes, It is rendering without any color information. I am attaching a scene for testing.
Is this a bug?

Thanks,

Saulo
Hi,

This behavior sounds good to me. The red color comes from the diffuse component, not from the reflection. In the glossy material, the reflection color comes from the specular parameter.

Thanks,
-Juanjo
Attachments
2018-11-13 23_48_26-Layout™ NewTek LightWave 3D® 2018.0.6 (Win64) - ball_test_reflection.lws.jpg
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

FrankPooleFloating wrote:Hey Juanjo, when you answer the above, could you also answer if that is your stuff in the LWCAD Gallery? There are some pretty sweet renders in there, that have Juan J Gonzales on them, and I was wondering if that was you... If it is, I think it is safe to say that all pistons are firing on both sides of your brain. Nice. ;)
Yes, I've been working as architecture and visualization artist for a long time before working full time as software developer ;)

Some of my old projects made more than ten years ago :)
https://www.dropbox.com/s/rdma7kh3r7z9z ... n.pdf?dl=0
https://www.dropbox.com/s/9l6i07xrcduoi ... 0.pdf?dl=0
https://www.dropbox.com/s/jf2jsz5ltianq ... 8.pdf?dl=0

Thanks,
-Juanjo
Last edited by juanjgon on Tue Nov 13, 2018 11:17 pm, edited 1 time in total.
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

rustyippolito wrote:Can we please get an ETA on the next build with UDIM support? Our use of Substance Painter is causing need for a huge amount of UV maps to cover our models and UDIM would help SO MUCH in organizing the mess of multiple surfaces using multiple UV maps. Please advise:)
I'm working on it right now. I'll release a new plugin build as soon as the new Octane core (probably the final 4.00 one) is ready, probably this week.

Thanks,
-Juanjo
sauloarruda
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Joined: Tue May 13, 2014 2:56 pm

thanks Juanjo! With your explanation makes sense to me now.
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