Version 4.0-RC7-R4 (obsolete release candidate) 10.11.2018

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FxDesign
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aoktar wrote:
FxDesign wrote:Hello Aoktar,
I'm in a situation where the render in the live viewer is different than the picture viewer.
Let me explain

With Xparticles, I'm emitting particles from a shader, then I'm meshing these particles with an Ovdbmesher.
I'm using the vertex color tag in the diffuse to have the vdb colored. In the LV no problem, but in the final render, the Ovbmesher has no color.

Here is a preview of my workflow.
The attachment Sans-titre-1.jpg is no longer available
Can you tell if I'm doing something wrong ?

Thank you
Did you changed with render settings? Show me pls if so!
No I did'nt change the render settings of octane, or xparticles.
Sans-titre-2.jpg
Here is a screenshot, do you need my scene too ?
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aoktar
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Location: Türkiye
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FxDesign wrote: No I did'nt change the render settings of octane, or xparticles.
Sans-titre-2.jpg
Here is a screenshot, do you need my scene too ?
what about main tab?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
FxDesign
Licensed Customer
Posts: 110
Joined: Wed Apr 24, 2013 10:47 am
Contact:

aoktar wrote:
FxDesign wrote: No I did'nt change the render settings of octane, or xparticles.
The attachment Sans-titre-2.jpg is no longer available
Here is a screenshot, do you need my scene too ?
what about main tab?
I've changed nothing here too
03.JPG
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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FxDesign wrote:Hello Aoktar,
I'm in a situation where the render in the live viewer is different than the picture viewer.
Let me explain

With Xparticles, I'm emitting particles from a shader, then I'm meshing these particles with an Ovdbmesher.
I'm using the vertex color tag in the diffuse to have the vdb colored. In the LV no problem, but in the final render, the Ovbmesher has no color.

Here is a preview of my workflow.
Sans-titre-1.jpg
Can you tell if I'm doing something wrong ?

Thank you
I think I need your scene to check.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
imnotjiminy
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Posts: 1
Joined: Sat Jul 04, 2015 6:37 am

Hey there! I have a big issue on the latest releases of 4.0.

The kind of projects i make are usually of around 900 frames, that on preview, render at around 6 seconds each. But when i send to render the whole sequence, it takes around 4 more seconds to start procesing every frame. So it grows the render time like crazy.

The first 4.0 beta got rid of that problem and every frame rendered super fast. The render time stated in the info bar at the bottom of the render was the actual time shown at the end of the frame on the "history" of the picture render. Every render was actually shown rendered on 6 seconds, but now they are shown rendererd on 10 seconds even tho according to the info bar at the bottom it was rendered in 6.

I'm i being clear? That's something that i NEED and would LOVE to see fixed soon
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

imnotjiminy wrote:Hey there! I have a big issue on the latest releases of 4.0.

The kind of projects i make are usually of around 900 frames, that on preview, render at around 6 seconds each. But when i send to render the whole sequence, it takes around 4 more seconds to start procesing every frame. So it grows the render time like crazy.

The first 4.0 beta got rid of that problem and every frame rendered super fast. The render time stated in the info bar at the bottom of the render was the actual time shown at the end of the frame on the "history" of the picture render. Every render was actually shown rendered on 6 seconds, but now they are shown rendererd on 10 seconds even tho according to the info bar at the bottom it was rendered in 6.

I'm i being clear? That's something that i NEED and would LOVE to see fixed soon
Mind to send me your scene for investigating for a quick solution? Just PM me by forum messaging.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
teeshiiddo
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Posts: 40
Joined: Tue Oct 11, 2016 9:29 am

Is it possible for C4D to remember which GPU is selected for Denoising? So I can pick GTX card instead or RTX.

My RTX cards have an issue when Denoising the first frame of a scene ( reported to beppe ).
Asus X99 10G WS | Windows 10.0 | 6x GTX 1080 Ti + 2x 2080Ti | i7-6850K CPU @ 3.60GHz | 32GB RAM
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

aoktar wrote:
imnotjiminy wrote:Hey there! I have a big issue on the latest releases of 4.0.

The kind of projects i make are usually of around 900 frames, that on preview, render at around 6 seconds each. But when i send to render the whole sequence, it takes around 4 more seconds to start procesing every frame. So it grows the render time like crazy.

The first 4.0 beta got rid of that problem and every frame rendered super fast. The render time stated in the info bar at the bottom of the render was the actual time shown at the end of the frame on the "history" of the picture render. Every render was actually shown rendered on 6 seconds, but now they are shown rendererd on 10 seconds even tho according to the info bar at the bottom it was rendered in 6.

I'm i being clear? That's something that i NEED and would LOVE to see fixed soon
Mind to send me your scene for investigating for a quick solution? Just PM me by forum messaging.
The numbers you see that are about rendering session after scene preparation. Other than this plugin and octane core spends some extra time to process scene data.
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tim_grove
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Posts: 61
Joined: Thu Sep 29, 2016 4:26 am

Having cuda 700 crashes when using displacement node and various projection types. Seems to be intermittent.

Plenty of VRAM, PSU is fine, latest drivers, no overclocking.

Scene attached.
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Displacement 700.zip
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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tim_grove wrote:Having cuda 700 crashes when using displacement node and various projection types. Seems to be intermittent.

Plenty of VRAM, PSU is fine, latest drivers, no overclocking.

Scene attached.
TDR?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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