Hi, I use the script Ol' Ready Cam. I test with V4
it does not work !
I 'd like to use it with denoising to divide computing time
viewtopic.php?f=73&t=41365
Thanks for your help
OctaneRender V4 XB2.1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
No, there are no plans to support theJolbertoquini wrote:Hi Vijay and Dev Team,
I was trying OSL round edges and I get a error :
"<node 'OSL texture'>:98: error: Unsupported feature: trace()
<node 'OSL texture'>:99: error: unsupported signature for getmessage: only getmessage("baking", key, value) is supported, where key is a string literal.
trace()
function.- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Hey there,
are ai lights already working? I tried a scene with 3 small lights. Octane 3 and Octane 4 without AI Lights are much faster than Octane 4 with AI Lights. Am i doing something wrong?
Octane 3
1000 Samples 5,47 Minutes Octane 4
same settings 7.30 Minutes
are ai lights already working? I tried a scene with 3 small lights. Octane 3 and Octane 4 without AI Lights are much faster than Octane 4 with AI Lights. Am i doing something wrong?
Octane 3
1000 Samples 5,47 Minutes Octane 4
same settings 7.30 Minutes
I noticed that if I enable the denoiser render passes, then select them, I get a GPU failure error. I dont have the denoiser enabled in cuda devices or the imager, but I dont think it should cause a failure.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- Jolbertoquini
- Posts: 1067
- Joined: Sun Aug 31, 2014 7:08 am
- Location: London
- Contact:
coilbook wrote:Hi this was done in 3d. Anyway to have paint shader added to the Toon shader where we can set brush strokes ,edges, etc ? So it can look like this. Thanks
Hi There,
Try to use the matcap osl this would give you this look by creating the matcap for it. I did some effects like that by mixing the shaders or create my on custom version you can mix with toon shader to get a extra look.
Cheers,
JO
viewtopic.php?f=33&t=67688
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Thanks for the bug report. This will be fixed in the next releasefunk wrote:I noticed that if I enable the denoiser render passes, then select them, I get a GPU failure error. I dont have the denoiser enabled in cuda devices or the imager, but I dont think it should cause a failure.
V4 XB2.1 is an old test build. That, and the newer Release Candidates, generally run for only around 120 days or so I think. You can download the latest Release Candidate (RC 7) from here:
viewtopic.php?f=33&t=69243
viewtopic.php?f=33&t=69243
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)