OctaneRender V4 XB2.1

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Interfaces
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Posts: 213
Joined: Mon Jun 27, 2011 9:41 am
Location: FRANCE

Hi, I use the script Ol' Ready Cam. I test with V4

it does not work !

I 'd like to use it with denoising to divide computing time

viewtopic.php?f=73&t=41365

Thanks for your help
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi this was done in 3d. Anyway to have paint shader added to the Toon shader where we can set brush strokes ,edges, etc ? So it can look like this. Thanks
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jean-michel-bihorel-023.jpg
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roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

Jolbertoquini wrote:Hi Vijay and Dev Team,

I was trying OSL round edges and I get a error :

"<node 'OSL texture'>:98: error: Unsupported feature: trace()
<node 'OSL texture'>:99: error: unsupported signature for getmessage: only getmessage("baking", key, value) is supported, where key is a string literal.
No, there are no plans to support the trace() function.
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Hey there,

are ai lights already working? I tried a scene with 3 small lights. Octane 3 and Octane 4 without AI Lights are much faster than Octane 4 with AI Lights. Am i doing something wrong?

Octane 3
1000 Samples 5,47 Minutes
Octane_3.JPG
Octane 4
same settings 7.30 Minutes
Octane_4.JPG
Octane_4_Gesamt.jpg
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funk
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Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

I noticed that if I enable the denoiser render passes, then select them, I get a GPU failure error. I dont have the denoiser enabled in cuda devices or the imager, but I dont think it should cause a failure.
denoiser_passes_gpu_fail.png
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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Jolbertoquini
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coilbook wrote:Hi this was done in 3d. Anyway to have paint shader added to the Toon shader where we can set brush strokes ,edges, etc ? So it can look like this. Thanks

Hi There,

Try to use the matcap osl this would give you this look by creating the matcap for it. I did some effects like that by mixing the shaders or create my on custom version you can mix with toon shader to get a extra look.

Cheers,
JO

viewtopic.php?f=33&t=67688
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vijay
OctaneRender Team
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funk wrote:I noticed that if I enable the denoiser render passes, then select them, I get a GPU failure error. I dont have the denoiser enabled in cuda devices or the imager, but I dont think it should cause a failure.
denoiser_passes_gpu_fail.png
Thanks for the bug report. This will be fixed in the next release
barokt
Licensed Customer
Posts: 27
Joined: Tue Jul 09, 2013 6:31 am

Hi,
When i try to install my computer i get this error.
I have regular Licence what is the problem?
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Screen Shot 2018-10-29 at 9.40.25 AM.png
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

V4 XB2.1 is an old test build. That, and the newer Release Candidates, generally run for only around 120 days or so I think. You can download the latest Release Candidate (RC 7) from here:

viewtopic.php?f=33&t=69243
Win 10
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PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
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