OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [OBSOLETE]

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coilbook
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It looks like ai lights work fine now. We are using itoo forest objects to generate on top of pflow particles. I am not sure what the problem was.
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mbetke
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I feel the material editor navigation is slower now compared to 3.07 where I come from. I work with the "classic" one. Not node-based. It's on all scenes. Feels a bit laggy.
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coilbook
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mbetke wrote:I feel the material editor navigation is slower now compared to 3.07 where I come from. I work with the "classic" one. Not node-based. It's on all scenes. Feels a bit laggy.
I agree. It got faster and now back to slow again.
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paride4331
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DartFrog wrote:Stuck on "SCENE EVALUATION" on a scene with an un-textured sphere. Basically the same problem as 6.08

OctaneRender 4.00 RC7
Plugin 6.09
Geforce 416.34
Cuda 10

I'd send the scene but it's literally just a sphere in nothing without Render Layer checked.
Hi dartfrog,
Is there any chance you could set your OctaneRender viewport on "denoised beauty"?
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Paride
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DartFrog
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Hi dartfrog,
Is there any chance you could set your OctaneRender viewport on "denoised beauty"?
So after restarting 3dsmax (2018) It will render a sphere, teapot, etc. Something simple. When I open up a more complex scene, it does not render. And I don't see any bar graphs or numbers for texture compression. I tried turning off the persistence settings, tried denoise pass, didn't work. It may be worth noting that once I "break" it, it won't render the simple scene any more. I'd have to shut down max.
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mbetke
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Which is the recommended Nvidia driver in terms of speed and stability for Octane4?

I use 388.71
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paride4331
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mbetke wrote:I feel the material editor navigation is slower now compared to 3.07 where I come from. I work with the "classic" one. Not node-based. It's on all scenes. Feels a bit laggy.
Hi mbetke,
did you check options in Render setup > Tools > Open Octane Global Preferences > material?
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Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

DartFrog wrote:
Hi dartfrog,
Is there any chance you could set your OctaneRender viewport on "denoised beauty"?
So after restarting 3dsmax (2018) It will render a sphere, teapot, etc. Something simple. When I open up a more complex scene, it does not render. And I don't see any bar graphs or numbers for texture compression. I tried turning off the persistence settings, tried denoise pass, didn't work. It may be worth noting that once I "break" it, it won't render the simple scene any more. I'd have to shut down max.
Hi DartFrog,
I think it depends on texture compression which is very slow, could you try testing with this scene?
https://we.tl/t-hTs1zChs31
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Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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mbetke
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Hi mbetke,
did you check options in Render setup > Tools > Open Octane Global Preferences > material?
Regards
Paride
It looks like this. I use settings from a dev who posted here some days ago.
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mat-settings.jpg
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paride4331
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mbetke wrote:
Hi mbetke,
did you check options in Render setup > Tools > Open Octane Global Preferences > material?
Regards
Paride
It looks like this. I use settings from a dev who posted here some days ago.
Hi mbetke,
I see. Have you this issue using RC4?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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