quixel megascan is out

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

Hi,

I think you created an octane material and plug only a diffuse material from your quixel texture pack.

you have to plug a diffuse map + a normal map + a roughness map + a bump map and a displacement node with an image texture node linked to it.

I will make a screenshoot for you asap.

Bertrand
icevalleycorp
Licensed Customer
Posts: 10
Joined: Wed Jun 04, 2014 6:54 pm

Thank's for your information and waiting your screen copy or file to know how do that
bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

Sorry for the delay...

you have to create nodes like this to use quixel assets
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Subroutine49690
Licensed Customer
Posts: 78
Joined: Tue Apr 02, 2013 4:58 pm

bertritude wrote:Hi guys,

I discovered megascan yesterday and I wonder if there's a way in octane (script or other way) to create quickly and easily new material with the maps exported with megascan. (like quixel MDB).

Thanks !

Bertrand
Hi bros, this is Chris, the developer of RD-Textures.

Why not using RDT ??
All materials are already setup correctly for octane and they are ready to use.
I mean, I'm octane-user and I created this stuff (in the first days) for myselfe.

(((( I can tell you why: damn MARKETING !"! ))))

Please give it a test and try out my freebies at: https://www.rd-textures.com/shop/
You will see, there are c4d-files included.

If you need any further help, don't hesitat to send me a mail to: [email protected]

There are some cool tricks in conjunction with my materials to make them useful on large areas and right now I uploaded a tutorial to show how to paint RDT in cinema4d-bodypaint ;)
Tut-Link: https://youtu.be/TN4An0gUfXo

Kindly,
Chris
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