quixel megascan is out

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

Hi guys,

I discovered megascan yesterday and I wonder if there's a way in octane (script or other way) to create quickly and easily new material with the maps exported with megascan. (like quixel MDB).

Thanks !

Bertrand
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi,

just played around a few minutes with the free assets yesterday.

I think, its not too complicated to plug the 4 or 5 textures to a material,
but sure, it could more comfortable.
RDT and some on CGTextures have also nice scanned textures.

More a problem for me is the fact that displacement and normal in combination
do not work well together. I always get artefacts when trying to use both.
So I only used normal and bump in this quicky.
Test_Megascans.jpg
regards
Mike
bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

Mike,

I'm agree with you for creatin material. it's just 5 plugs to do but if bridge app enable to create directly our octane material ready to use, it will be quicker (for me).

I tried like you to plug both normal map and deplacement and I see some defects like you.

How can we mix them together to use benefits of each ?
JonathanWinbush
Licensed Customer
Posts: 120
Joined: Mon Apr 27, 2015 7:35 pm
Contact:

I asked them on youtube yesterday if they will have a preset for Cinema4d Octane like they do 3dMax Vray and they said more are coming in the next few weeks so I guess we can take that as a coming soon.
Winbush.tv

Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
kacperspala
Licensed Customer
Posts: 50
Joined: Thu Jul 29, 2010 2:06 pm

If you want up-front hi-res i use displacement deformer in c4d with the Quixel image and put normal map on. Works purrfectly :)
ryzer 2700x
rtx 2080Ti
bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

"If you want up-front hi-res i use displacement deformer in c4d with the Quixel image and put normal map on. Works purrfectly :)"

please can you make a capture of the node view ?

thanks !
Roboto
Licensed Customer
Posts: 34
Joined: Mon Nov 09, 2015 8:21 pm

using the displacer gives a much better result than using the map in the displacement channel of the material
Even if you use the classic workflow "MBB_QUIXEL_PBR_ and saving into the Local DB (which BTW, there is no way to save a material preview anymore as a thumbnail?)
the material does not look quite the same.

Someone correct me if I am wrong.
In Megascans studio, the material has plugged the AO and CAvity, which gives really nice depth.
What would be the workflow to get the exact result displayed in MS studio?

first is MS studio
second Image is in octane with the displacer
Attachments
2016-08-30 17_30_06-Megascans Studio 0.8.63 - Beta.png
2016-08-30 17_29_32-CINEMA 4D R16.050 Studio (R16) - [Untitled 1 _].png
bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

in c4d octane,

I plug in an image texture node every texture (roughness, specular, normal, bump and diffuse) and for displacement I use a displacement node with my texture in it.

it works great but it's long for my computer to create.
RouseandFable
Licensed Customer
Posts: 72
Joined: Sun Dec 21, 2014 9:09 pm

I know this is an old thread but i just caught wind of Megascans and have bought one of their packs. For one, i didn't receive a download link for any materials apart from Bridge and Studio.
Not sure if i'm missing something?

I've tried some of the free materials on a flat plane along with a model i had with not so great results, actually their really bad. I've attached a photo so you can see what i mean.
Keep in mind that i'm new to both C4D and Octane.
Attachments
Screen-Shot-2017-01-15-at-7.42.22-PM.jpg
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