Hi guys,
I discovered megascan yesterday and I wonder if there's a way in octane (script or other way) to create quickly and easily new material with the maps exported with megascan. (like quixel MDB).
Thanks !
Bertrand
quixel megascan is out
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- ChrisMills
- Posts: 61
- Joined: Mon Apr 13, 2015 9:33 am
- Location: Auckland, New Zealand
- Contact:
Hi,
just played around a few minutes with the free assets yesterday.
I think, its not too complicated to plug the 4 or 5 textures to a material,
but sure, it could more comfortable.
RDT and some on CGTextures have also nice scanned textures.
More a problem for me is the fact that displacement and normal in combination
do not work well together. I always get artefacts when trying to use both.
So I only used normal and bump in this quicky.
regards
Mike
just played around a few minutes with the free assets yesterday.
I think, its not too complicated to plug the 4 or 5 textures to a material,
but sure, it could more comfortable.
RDT and some on CGTextures have also nice scanned textures.
More a problem for me is the fact that displacement and normal in combination
do not work well together. I always get artefacts when trying to use both.
So I only used normal and bump in this quicky.
regards
Mike
- bertritude
- Posts: 143
- Joined: Sun Aug 09, 2015 4:30 pm
Mike,
I'm agree with you for creatin material. it's just 5 plugs to do but if bridge app enable to create directly our octane material ready to use, it will be quicker (for me).
I tried like you to plug both normal map and deplacement and I see some defects like you.
How can we mix them together to use benefits of each ?
I'm agree with you for creatin material. it's just 5 plugs to do but if bridge app enable to create directly our octane material ready to use, it will be quicker (for me).
I tried like you to plug both normal map and deplacement and I see some defects like you.
How can we mix them together to use benefits of each ?
- JonathanWinbush
- Posts: 120
- Joined: Mon Apr 27, 2015 7:35 pm
- Contact:
I asked them on youtube yesterday if they will have a preset for Cinema4d Octane like they do 3dMax Vray and they said more are coming in the next few weeks so I guess we can take that as a coming soon.
Winbush.tv
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Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
- kacperspala
- Posts: 50
- Joined: Thu Jul 29, 2010 2:06 pm
If you want up-front hi-res i use displacement deformer in c4d with the Quixel image and put normal map on. Works purrfectly 

ryzer 2700x
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rtx 2080Ti
- bertritude
- Posts: 143
- Joined: Sun Aug 09, 2015 4:30 pm
"If you want up-front hi-res i use displacement deformer in c4d with the Quixel image and put normal map on. Works purrfectly
"
please can you make a capture of the node view ?
thanks !

please can you make a capture of the node view ?
thanks !
using the displacer gives a much better result than using the map in the displacement channel of the material
Even if you use the classic workflow "MBB_QUIXEL_PBR_ and saving into the Local DB (which BTW, there is no way to save a material preview anymore as a thumbnail?)
the material does not look quite the same.
Someone correct me if I am wrong.
In Megascans studio, the material has plugged the AO and CAvity, which gives really nice depth.
What would be the workflow to get the exact result displayed in MS studio?
first is MS studio
second Image is in octane with the displacer
Even if you use the classic workflow "MBB_QUIXEL_PBR_ and saving into the Local DB (which BTW, there is no way to save a material preview anymore as a thumbnail?)
the material does not look quite the same.
Someone correct me if I am wrong.
In Megascans studio, the material has plugged the AO and CAvity, which gives really nice depth.
What would be the workflow to get the exact result displayed in MS studio?
first is MS studio
second Image is in octane with the displacer
- bertritude
- Posts: 143
- Joined: Sun Aug 09, 2015 4:30 pm
in c4d octane,
I plug in an image texture node every texture (roughness, specular, normal, bump and diffuse) and for displacement I use a displacement node with my texture in it.
it works great but it's long for my computer to create.
I plug in an image texture node every texture (roughness, specular, normal, bump and diffuse) and for displacement I use a displacement node with my texture in it.
it works great but it's long for my computer to create.
- RouseandFable
- Posts: 72
- Joined: Sun Dec 21, 2014 9:09 pm
I know this is an old thread but i just caught wind of Megascans and have bought one of their packs. For one, i didn't receive a download link for any materials apart from Bridge and Studio.
Not sure if i'm missing something?
I've tried some of the free materials on a flat plane along with a model i had with not so great results, actually their really bad. I've attached a photo so you can see what i mean.
Keep in mind that i'm new to both C4D and Octane.
Not sure if i'm missing something?
I've tried some of the free materials on a flat plane along with a model i had with not so great results, actually their really bad. I've attached a photo so you can see what i mean.
Keep in mind that i'm new to both C4D and Octane.