Hi,
Is it possible to have a texture animation occurring simultaneously with the animated camera using Ready Cam?
I can't seem to find a way to have both occur at once.
Many Thanks,
Chris.
Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
- thefishnut
- Posts: 64
- Joined: Thu Aug 23, 2012 12:08 pm
- Location: Australia
Win 8 64 | 2 x Geforce GTX780 6gb | i7 4790k | 32GB
I still get the paused render bug where it only renders out 1 frame after increasing the s/px, is there a fix for this? I`m on 3.07 using the 1.21V
In the preview it renders out perfectly..
In the preview it renders out perfectly..
- Attachments
-
- paused_render.jpg (6.99 KiB) Viewed 7317 times
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Does anyone get this working on older versions if Octane? 

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Small bump. Getting this working correctly makes Octane so much more productive in combination with ORC and adaptive sampling.
And really not looking forward reverting back to Keyshot for this..!
And really not looking forward reverting back to Keyshot for this..!
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
No takers on this? I am sure I am not the only one looking forward on getting this working 

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Hi,
Do you have any output in the log window?
I think what you have to fix is the end of
Do you have any output in the log window?
I think what you have to fix is the end of
function Render.callback(rc)
in the file render.lua .Code: Select all
local h = math.floor(et/3600)
local m = math.floor((et-h*3600)/60)
-- add math.floor():
local s = math.floor(et-h*3600-m*60)
-- Change the first placeholder to %.1f:
progress.frame.bar:updateProperties {
progress=pc, text=string.format("%.1f% - %02d:%02d:%02d",100*pc,h,m,s)
}
I'm having an error when pressing alt+a . Anyone had this problem ?
I updated the file render.lua, but it seems there is no change. It only renders and saves the first frame, and that`s it. No promts as well.roeland wrote:Hi,
Do you have any output in the log window?
I think what you have to fix is the end offunction Render.callback(rc)
in the file render.lua .
Code: Select all
local h = math.floor(et/3600) local m = math.floor((et-h*3600)/60) -- add math.floor(): local s = math.floor(et-h*3600-m*60) -- Change the first placeholder to %.1f: progress.frame.bar:updateProperties { progress=pc, text=string.format("%.1f% - %02d:%02d:%02d",100*pc,h,m,s) }
Also it outputs this log after updating the end of function Render.callback(rc) in the file render.lua .:
Code: Select all
Error raised in callback:
C:\Users\Desktop\MK\Orc_bin/render.lua:444: bad argument #7 to 'format' (number has no integer representation)
stack traceback:
[C]: in function 'string.format'
C:\Users\Desktop\MK\Orc_bin/render.lua:444: in method 'start'
...ers\Desktop\MK\Orc_bin/Tab/animate.lua:438: in function <...ers\Desktop\MK\Orc_bin/Tab/animate.lua:412>
[C]: in method 'showWindow'
[string "Ol Ready Cam.lua"]:107: in main chunk
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Did you try unchecking the Force sequential numbering?