Hello, Aoktar!
I have a question:
Can i use GTX 980 Ti 6Gb VRAM for render and GTX 760 2GB for denoising?
Or i will have only 2 GB available VRAM?
Version 4 - XB2.1 (Test2)
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- thodosplay998
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Octane SMC Plugin: https://gum.co/octmat
Yes, you can use the GPU with less VRAM for denoising only, without reducing the available VRAM of the GPUs enabled for rendering.neosystem.co.uk wrote:Hello, Aoktar!
I have a question:
Can i use GTX 980 Ti 6Gb VRAM for render and GTX 760 2GB for denoising?
Or i will have only 2 GB available VRAM?
Now AI denoising is independent from the frame buffer dimensions, and should need only ~450MB.
ciao Beppe
- thodosplay998
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- Contact:
Yaaaayyyy!!!!bepeg4d wrote:Yes, you can use the GPU with less VRAM for denoising only, without reducing the available VRAM of the GPUs enabled for rendering.neosystem.co.uk wrote:Hello, Aoktar!
I have a question:
Can i use GTX 980 Ti 6Gb VRAM for render and GTX 760 2GB for denoising?
Or i will have only 2 GB available VRAM?
Now AI denoising is independent from the frame buffer dimensions, and should need only ~450MB.
ciao Beppe
Thank you good Sir!
Such a nice news!
Win 10, RTX 2070 S
Https://cataclysm-vfx.com/
Https://instagram.com/thodos998
Octane SMC Plugin: https://gum.co/octmat
Https://cataclysm-vfx.com/
Https://instagram.com/thodos998
Octane SMC Plugin: https://gum.co/octmat
should we be seeing scene loading speed increases in this build?
I'm just curious - I did a very quick test on an old scene with some pretty dense geometry and didn't really notice any speed increase in the scene loading into the live viewer. I haven't tested this side by side with v3.08 (which i should when i have time). I'm simply basing the speed from my recollection of how long it took to load a few months ago. So of course I could be wrong.
Thanks
I'm just curious - I did a very quick test on an old scene with some pretty dense geometry and didn't really notice any speed increase in the scene loading into the live viewer. I haven't tested this side by side with v3.08 (which i should when i have time). I'm simply basing the speed from my recollection of how long it took to load a few months ago. So of course I could be wrong.
Thanks
Yes on core parts for geometries. "Updating...." message is up to this section.docphibs wrote:should we be seeing scene loading speed increases in this build?
I'm just curious - I did a very quick test on an old scene with some pretty dense geometry and didn't really notice any speed increase in the scene loading into the live viewer. I haven't tested this side by side with v3.08 (which i should when i have time). I'm simply basing the speed from my recollection of how long it took to load a few months ago. So of course I could be wrong.
Thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Could you explain what's difficulty you have?NC17z wrote:Hello, Has anyone had any difficulty getting the Metal Material to work? I can't seem to make a metal material using the default octane material in this Test 2 Release.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi,NC17z wrote:Hello, Has anyone had any difficulty getting the Metal Material to work? I can't seem to make a metal material using the default octane material in this Test 2 Release.
as a starting point, try with this library of metal materials with correct RGB IOR:
viewtopic.php?f=21&t=67519 You can place tham in the LocalDB, or import one by one via Live View/File/Import Orbx command: ciao Beppe