Version 4 - XB2.1 (Test2)

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thodosplay998
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Hello, Aoktar!
I have a question:
Can i use GTX 980 Ti 6Gb VRAM for render and GTX 760 2GB for denoising?
Or i will have only 2 GB available VRAM?
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bepeg4d
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neosystem.co.uk wrote:Hello, Aoktar!
I have a question:
Can i use GTX 980 Ti 6Gb VRAM for render and GTX 760 2GB for denoising?
Or i will have only 2 GB available VRAM?
Yes, you can use the GPU with less VRAM for denoising only, without reducing the available VRAM of the GPUs enabled for rendering.
Now AI denoising is independent from the frame buffer dimensions, and should need only ~450MB.
ciao Beppe
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thodosplay998
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bepeg4d wrote:
neosystem.co.uk wrote:Hello, Aoktar!
I have a question:
Can i use GTX 980 Ti 6Gb VRAM for render and GTX 760 2GB for denoising?
Or i will have only 2 GB available VRAM?
Yes, you can use the GPU with less VRAM for denoising only, without reducing the available VRAM of the GPUs enabled for rendering.
Now AI denoising is independent from the frame buffer dimensions, and should need only ~450MB.
ciao Beppe
Yaaaayyyy!!!!
Thank you good Sir!
Such a nice news!
docphibs
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should we be seeing scene loading speed increases in this build?

I'm just curious - I did a very quick test on an old scene with some pretty dense geometry and didn't really notice any speed increase in the scene loading into the live viewer. I haven't tested this side by side with v3.08 (which i should when i have time). I'm simply basing the speed from my recollection of how long it took to load a few months ago. So of course I could be wrong.

Thanks
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aoktar
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docphibs wrote:should we be seeing scene loading speed increases in this build?

I'm just curious - I did a very quick test on an old scene with some pretty dense geometry and didn't really notice any speed increase in the scene loading into the live viewer. I haven't tested this side by side with v3.08 (which i should when i have time). I'm simply basing the speed from my recollection of how long it took to load a few months ago. So of course I could be wrong.

Thanks
Yes on core parts for geometries. "Updating...." message is up to this section.
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NC17z
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Hello, Has anyone had any difficulty getting the Metal Material to work? I can't seem to make a metal material using the default octane material in this Test 2 Release.
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aoktar
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NC17z wrote:Hello, Has anyone had any difficulty getting the Metal Material to work? I can't seem to make a metal material using the default octane material in this Test 2 Release.
Could you explain what's difficulty you have?
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bepeg4d
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NC17z wrote:Hello, Has anyone had any difficulty getting the Metal Material to work? I can't seem to make a metal material using the default octane material in this Test 2 Release.
Hi,
as a starting point, try with this library of metal materials with correct RGB IOR:
viewtopic.php?f=21&t=67519
B4836B9A-C1F7-4A2B-8651-A561E630726E.jpeg
You can place tham in the LocalDB, or import one by one via Live View/File/Import Orbx command:
61180DC3-08F8-48B6-B689-3F386032983E.jpeg
ciao Beppe
NC17z
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Thank you so much! These are Awesome.
Studio21
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hi ahmet,

u mentioned on the fb group u going to add the rest of the X-particles missing channel in the API (DISTANCE TRAVELED, LIFE ETC) to the instance id node. any timeframe on that?

thx,
Guy
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