texture and content browser

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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enzo_87
Licensed Customer
Posts: 14
Joined: Tue Feb 28, 2017 6:13 pm

Good morning everyone,
i try to explain as better as i can.
i start saying that i've never had this problem with the 3.06 before, and it's showing now woth the 3.07 r2.

basically, i'm doing a new model to put in my master library, to be saved in the content browser.
at the moment i'm applying a glass material to a bottle, plus material with opacity mask on it to do the graphic, and it works fine.
right material.jpg
i put my object in the content browser, but when i check the material with the opacity, the map isn't there anymore.
is this a known problem?
wrong material.jpg
other thing, i tried also with the mix material, it's composed with 2 mix, glass plus 2 different material for the graphic.
the preview works fine but when i do the content browser thing, and i choose it to use the object, i loose some connection and so the material

thanks for help,
lorenzo
keithlynch
Licensed Customer
Posts: 5
Joined: Wed Apr 12, 2017 7:27 pm

hi, didn't you ever find a solution to this please? having the same issue
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bepeg4d
Octane Guru
Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
did you tried with the new Blend material of 3.08, instead of the Mix material?
ciao Beppe
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Mix material is not good for Content browser. Also loosing the nodes will happen if you used a texture/material which is connected to another textures/materials too.
Octane For Cinema 4D developer / 3d generalist

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