wimvdb wrote:I think one of the material (my guess is displacement) is using absolute metric units, not relative units, so they are not scaled down.
Poser uses a very small scale, so be aware of anything which uses absolute units in terms of scale or distance.
wimvdb wrote:just reduce the height of the displacement map with the same amount as the model
the model is now at 3%, so her height is 3.8 cm. If the height was 0.001 (is 0.1 cm) reduce it to 0.00003
wimvdb wrote:I am not really sure. Maybe you need to lower Ray-Epsilon in Kernel section. The distances are so small, that it could be self shadowing. ray-epsilon sets the treshold. In this case i think it should be lower, maybe 0, but that might give other artifacts.
The other way would be to make the entire scene larger in size. Parental all to a group and scale tje group up
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