I have applied unique materials to each object - that's what I did from the start. Unfortunately it's not helping so there must be something else going on with my approach or with the current exporter/release combo?
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MAX2Octane exporter for max 2010+
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- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
By the way.when in said the obj exporter i meant from the export menu.Not from the plug in.I have not been using that.It currently bombs out on me.If you have been using the export obj button within the plug in.Try the export of the file menu in max insted and use the .obj drop down from that.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Sorry i've been afc for some days.
It works here with the latest pre 2.3_4. And yes give each objects you want to seperate a unique material
It works here with the latest pre 2.3_4. And yes give each objects you want to seperate a unique material
Hello
- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
I have done that. Anything else that it could be?
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b
- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
Just verified - it is not working via the exporter but if I manually export the same meshes it imports fine into Octane - I just lose the camera that way.
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b
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Just had an idea.The Plug in was not working for me....that is untill i decided to try max 2010 - 32bit version rather than the 64bit version of max 2010.....IT works now.. There must be some incompatability using the plug in with the 64bit version.Not sure what.Still...at least it's working now.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
Im using 2011 64bit.
- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
No one else having this issue?
b
b
eh... standard materials? note that vray materials (and mr i guess) are converted to a single default material when exported to obj.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
yes i should have clarified.. use standard materials.
simmsimaging:
does max2octane export the obj at all?
if not, try the attached version see if it helps.
(open in maxscript, press ctrl+e to open)
k
simmsimaging:
does max2octane export the obj at all?
if not, try the attached version see if it helps.
(open in maxscript, press ctrl+e to open)
k
- Attachments
-
- max2octane_objexp.rar
- (6.48 KiB) Downloaded 224 times
Hello