OSL cameras

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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baltort
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Are these supported yet? I can't seem to get the camera node to work...

Cheers,

J.
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juanjgon
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Yes, at least in theory. If you want to attach a sample scene with the OSL code that doesn't work, I could take a look at it here.

Thanks,
-Juanjo
baltort
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Hi Juanjo,

I can't get any scene to respond to an OSL camera. Here's a simple OSL cam that should override the viewing position to [0,0,0]. It compiles correctly, but still responds to the LW camera position and appears to be showing DOF, which is not what I expected!.

Cheers,

James.
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osl camera scene.zip
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juanjgon
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Hi,

I'm just now checking this issue. The problem can be related to the IPR rendering. Have you tried your osl camera rendering the scene with F9/F10 to see if you get the expected result?

Thanks,
-Juanjo
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juanjgon
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Forget it, don't waste your time. I think that the OSL camera feature is broken in the current plugin build. I'll work on it for the next release.

Thansk,
-Juanjo
baltort
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Hi Juanjo,

I figured it might be! Thanks for taking a look. I look forward to having a proper play with it when it's fixed.

All the best,

James.
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juanjgon
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The OSL camera feature has been fixed for the next build.

Thanks for reporting these issues with it!
-Juanjo
sjonsjine
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juanjgon wrote:The OSL camera feature has been fixed for the next build.

Thanks for reporting these issues with it!
-Juanjo
Hi Juanjo,

Someone provide me with a texture apertue cam. osl but how do I implement this in octane/lightwave?

Thanks!

Freddy
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juanjgon
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In theory, you should be able to use this OSL camera code loading it in the LightWave plugin OSL node configured as Camera node type, as you can see in the attached image. Be aware that currently any string parameter must be hard coded in the OSL code because LightWave doesn't have a proper string node type yet.

Thanks,
-Juanjo
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2018_09_26-12_02_34.jpg
sjonsjine
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juanjgon wrote:In theory, you should be able to use this OSL camera code loading it in the LightWave plugin OSL node configured as Camera node type, as you can see in the attached image. Be aware that currently any string parameter must be hard coded in the OSL code because LightWave doesn't have a proper string node type yet.

Thanks,
-Juanjo
I can't find this, where do I have to look?

Thanks!!

Freddy
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