Are these supported yet? I can't seem to get the camera node to work...
Cheers,
J.
OSL cameras
Moderator: juanjgon
Hi Juanjo,
I can't get any scene to respond to an OSL camera. Here's a simple OSL cam that should override the viewing position to [0,0,0]. It compiles correctly, but still responds to the LW camera position and appears to be showing DOF, which is not what I expected!.
Cheers,
James.
I can't get any scene to respond to an OSL camera. Here's a simple OSL cam that should override the viewing position to [0,0,0]. It compiles correctly, but still responds to the LW camera position and appears to be showing DOF, which is not what I expected!.
Cheers,
James.
- Attachments
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- osl camera scene.zip
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Hi Juanjo,juanjgon wrote:The OSL camera feature has been fixed for the next build.
Thanks for reporting these issues with it!
-Juanjo
Someone provide me with a texture apertue cam. osl but how do I implement this in octane/lightwave?
Thanks!
Freddy
In theory, you should be able to use this OSL camera code loading it in the LightWave plugin OSL node configured as Camera node type, as you can see in the attached image. Be aware that currently any string parameter must be hard coded in the OSL code because LightWave doesn't have a proper string node type yet.
Thanks,
-Juanjo
Thanks,
-Juanjo
I can't find this, where do I have to look?juanjgon wrote:In theory, you should be able to use this OSL camera code loading it in the LightWave plugin OSL node configured as Camera node type, as you can see in the attached image. Be aware that currently any string parameter must be hard coded in the OSL code because LightWave doesn't have a proper string node type yet.
Thanks,
-Juanjo
Thanks!!
Freddy