Multi Input Nodes

Sub forum for bug reports

Moderators: ChrisHekman, aoktar

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).


Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
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tobydalsgaard
Licensed Customer
Posts: 17
Joined: Mon May 15, 2017 2:00 pm

When using the following nodes in the diffuse channel of a material there is a hard line that splits the top and bottom of the live viewer where there is a color/gamma shift:
Add Node
Multiply Node
Mix Texture Node
Gradient Node
Test 1
Test 1
Test 2
Test 2
OTOY_BugReport_MultiTextureLiveViewerError.zip
Test Project
(92.78 KiB) Downloaded 165 times

This does not not show up in the final render, only the live viewer.


Windows 10, 1703 OS Build: 15063.413
4x 1080ti EVGA Founders Edition
64 GB Ram
Nvidia Drivers: 382.33
OctaneRender 3.08_test6
C4d Octane Render Plugin 3.08_test6
No extra information from Octane Log file.
tobydalsgaard
Licensed Customer
Posts: 17
Joined: Mon May 15, 2017 2:00 pm

Also in the roughness channel
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bepeg4d
Octane Guru
Posts: 10390
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi tobydalsgaard,
do you mind to to try without the HDRI Link plugin?
ciao beppe
tobydalsgaard
Licensed Customer
Posts: 17
Joined: Mon May 15, 2017 2:00 pm

I tried without HDRI Link and had the same issue, even with just a single light in the scene.

Right now it only seems to be acting up when I use netrender and have one of those nodes attached.
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aoktar
Octane Plugin Developer
Posts: 16066
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Location: Türkiye
Contact:

tobydalsgaard wrote:I tried without HDRI Link and had the same issue, even with just a single light in the scene.

Right now it only seems to be acting up when I use netrender and have one of those nodes attached.
Textures in netrender is broken on 3.08-test6. I'll have to move this topic because it's about a test version and no need for confusion to users. Thanks for reporting this anyway!
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
tegatwork
Licensed Customer
Posts: 112
Joined: Thu Apr 18, 2013 8:07 pm

aoktar wrote:
tobydalsgaard wrote:I tried without HDRI Link and had the same issue, even with just a single light in the scene.

Right now it only seems to be acting up when I use netrender and have one of those nodes attached.
Textures in netrender is broken on 3.08-test6. I'll have to move this topic because it's about a test version and no need for confusion to users. Thanks for reporting this anyway!
Same problem here...
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