Hi guys,
new istance range node (3.07 SDK)
Regards
Paride
Istance range node 3dMax
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
thanks. Would be nice to have instance on subobject level of one object.paride4331 wrote:Hi guys,
new istance range node (3.07 SDK)
Regards
Paride
Also please add an option to lock dirt texture to subobject level so objects near it wont create more dirt on it (for example, more dirt on the bottom of the wheel (with dirt texture) because it touches the ground)
Hi , Paride. Using instance range I have strange artifacts. Bug or not bug ?
- Attachments
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- OCT_pb_instrange.zip
- (39.43 KiB) Downloaded 498 times
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi Rik,
meanwhile attach file test, I hope they help you.
Regards
Paride
meanwhile attach file test, I hope they help you.
Regards
Paride
- Attachments
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- 01-random.zip
- (749.04 KiB) Downloaded 489 times
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- 02-gradient.zip
- (748.98 KiB) Downloaded 523 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,
here for you,
Regards
Paride
here for you,
Regards
Paride
- Attachments
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- OCT_pb_instrange.zip
- (41.64 KiB) Downloaded 505 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks.
Nothing was changing until I turned the octane proxy tick off then on again. Is this a feature?
Still don't know what's going on though.
What's maximum id in the instance map? What number does it represent?
What should the start and stop be in the oct obj properties? Is it related to the number of objects the material is applied to?
Buggered if I can see me getting instances of proxy trees with random colours on leaves and random variations across the different instances of those proxy trees.
Nothing was changing until I turned the octane proxy tick off then on again. Is this a feature?
Still don't know what's going on though.
What's maximum id in the instance map? What number does it represent?
What should the start and stop be in the oct obj properties? Is it related to the number of objects the material is applied to?
Buggered if I can see me getting instances of proxy trees with random colours on leaves and random variations across the different instances of those proxy trees.
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
paride do you write istance on purpose, cause I see it's written as iNstance in the user interface - you did that on every picture and text as well?
3dmax, zbrush, UE
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//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax