Istance range node 3dMax

Tutorials for OctaneRender - demonstrations and howto's.
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paride4331
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Hi guys,
new istance range node (3.07 SDK)
Regards
Paride
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it.jpg
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coilbook
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paride4331 wrote:Hi guys,
new istance range node (3.07 SDK)
Regards
Paride
thanks. Would be nice to have instance on subobject level of one object.

Also please add an option to lock dirt texture to subobject level so objects near it wont create more dirt on it (for example, more dirt on the bottom of the wheel (with dirt texture) because it touches the ground)
HHbomb
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Hi , Paride. Using instance range I have strange artifacts. Bug or not bug ?
OCT_pb_instrange.jpg
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Rik
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[OK well this is frustrating. What am I doing wrong Paride?

I have also set the max id to 47 as per your image.

attachment=0]instance range fail.jpg[/attachment]
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instance range fail.jpg
Rik
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OK well this is frustrating. What am I doing wrong Paride?

I have also set the max id to 47 as per your image.
instance range fail.jpg
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paride4331
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Hi Rik,
meanwhile attach file test, I hope they help you.
Regards
Paride
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paride4331
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Hi HHbomb,
here for you,
Regards
Paride
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001.jpg
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Rik
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Thanks.

Nothing was changing until I turned the octane proxy tick off then on again. Is this a feature?

Still don't know what's going on though.

What's maximum id in the instance map? What number does it represent?
What should the start and stop be in the oct obj properties? Is it related to the number of objects the material is applied to?

Buggered if I can see me getting instances of proxy trees with random colours on leaves and random variations across the different instances of those proxy trees.
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paride4331
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Hi Rik,
using 3dsMax array istance (animated GIF)
I apologize for the inconvenience; I think this issue depends on 4.43 version.
Try again using 4.44 which should have fixed it.
Regards
Paride
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is-ran.gif
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acc24ex
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paride do you write istance on purpose, cause I see it's written as iNstance in the user interface - you did that on every picture and text as well?
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