invisible emitters reflecting in specular materials

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Rik56
Licensed Customer
Posts: 51
Joined: Fri Sep 11, 2015 2:39 pm

When you have a diffuse material with emitter (blackbody or texture), set the opacity of the material to 0 and enable transparent emission, you can see the reflection of the object in specular and glossy materials. The behaviour should be the same for the reflection - the object should not be visible.

Image

Win10 64bit, cards gtx1080 + 2x gtx980ti, 64gb ram, nvidia drivers 388.31, blender octane 3.07 - 13.4, standalone 3.06.2
azen
OctaneRender Team
Posts: 792
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

We currently have a new version being tested internally. I will confirm whether the bug has been addressed there. Otherwise, we will seek to amend this as soon as possible.

Cheers,
Azen
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Rik56 wrote:When you have a diffuse material with emitter (blackbody or texture), set the opacity of the material to 0 and enable transparent emission, you can see the reflection of the object in specular and glossy materials. The behaviour should be the same for the reflection - the object should not be visible.
Haven't it been discussed before?
There is an option to disable specular reflections of emissive objects – "Visible on diffuse" checkbox.
What you are referring to affects camera view of an object, not it's reflection.
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aufwind
Licensed Customer
Posts: 122
Joined: Sun Mar 31, 2013 4:47 pm

You have to uncheck "Visible on Specular" in the Emission Node Settings
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