Incorrect color on Cloner with random color node

Sub forum for bug reports

Moderators: ChrisHekman, aoktar

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).


Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
Post Reply
User avatar
divasoft
Licensed Customer
Posts: 349
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

Hi Aoktar. I found some strange octane behavior on cloner instances with random color node. In Live Viewer i can see white color, but when i starts Render View i see red color on instance. Why is this happening?

GTX 680 4 Gb ram, Win 8.1, 16Gb ram, Octane 3.07-R1, Cinema 4d R18.057
Attachments
Без имени-1.jpg
User avatar
divasoft
Licensed Customer
Posts: 349
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

I attach test scene.
Attachments
Без имени-1.jpg
Test.rar
(102.16 KiB) Downloaded 190 times
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Please try on latest builds.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
divasoft
Licensed Customer
Posts: 349
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

The problem persisted in the latest version
Attachments
Снимок.JPG
User avatar
bepeg4d
Octane Guru
Posts: 10390
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi divasoft,
I have opened and rendered your scene as it was, but I have the same result in both LV and PV:
3394E04D-EAA6-4A29-A44D-D96FE2D8A176.jpeg
Did you followed the instructions in the readme.txt file for a correct installation?
ciao beppe
User avatar
divasoft
Licensed Customer
Posts: 349
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

Yes, sure. I followed the instructions.
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

We cannot reproduce what you reported. Also it's interesting that you have a problem like this. Because randomcolors will work fine on render instances on every cases. Try it with "All movable" option in PV.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
divasoft
Licensed Customer
Posts: 349
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

what is the PV? Where can i find "all movable"?
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

divasoft wrote:what is the PV? Where can i find "all movable"?
Picturw Viewer. You can find in octane render setting->geometry engine.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Bug Reports”