Version 3.07-R2 (previous stable) update on 01.11.2017

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aoktar
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BCres wrote: 2. When exporting to an .orbx file via the LV menu, NO FILE is ever written to the hard drive. I tested this on R18 and R19 and several different drives. I can't make .orbx animated files now in C4D.
Hope you can fix these. Thanks.
I haven't changed any codes here. It's working on my side. How could i reproduce it?
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aoktar
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I've fixed R2 built for HDR rotation issue. Needs to be downloaded again. Sorry for problem!
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BCres
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aoktar,

I just installed 3.07-R2 and it the .orbx file exporting is again working properly (I was on R1 when I posted the error a few posts back.)

Please disregard my error report above. And thank you for all of your amazing work.

BC
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eyeonestudio
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R2 01.11.2017
Specular Map Slot?
2017-11-01_224947.jpg
CINEMA 4D R2025
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aoktar
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eyeonestudio wrote:R2 01.11.2017
Specular Map Slot?
2017-11-01_224947.jpg
Uhm sorry! I forgot to remove it that's for 3.08. Just ignore it, i'll fix on next build.
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VVG
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i found few problems

1. Forester parametric tree creates a leak of RAM, if you make an editable object - everything is fine (maybe Forester not supported)

2. floor and octanetag with a smooth appearance leads to a crash
3. In Picture viewer shows network rendering, although it is not active
Attachments
octane net bug_cr.jpg
octane floor bug_cr.jpg
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
BCres
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Sorry to hear about the Forester problem creeping up again. But I can confirm something has been going on with Forester in these last few Octane versions—serious memory errors that would cause my system to shutdown. It worked great on 3.06.

I had even traded emails with the developers at 3D Quakers suspecting it was their new version (1.2.3) but traced the problem down to Octane. It was the Octane 3.07.test3 beta. Once i moved to 3.07.test6 beta the problem vanished. I won't be able to test 3.07 - R2 until next week but I'll report back then. I hope it's not back, I use Forester a lot.

Also, about #3, aoktar has added a bind all check box in the Octane render. Have you tried that?
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aoktar
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VVG wrote:i found few problems

1. Forester parametric tree creates a leak of RAM, if you make an editable object - everything is fine (maybe Forester not supported)

2. floor and octanetag with a smooth appearance leads to a crash
3. In Picture viewer shows network rendering, although it is not active
Could you please post scenes for forester and floor problems?
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VVG
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aoktar,
add in Scatter the automatic addition of Mograph effectors if you select scatter (as in the clone / matrix)

thanks!
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
VVG
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BCres wrote: Also, about #3, aoktar has added a bind all check box in the Octane render. Have you tried that?
maybe I missed something? can explain me
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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