Random texture hue on instances

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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thanulee
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Hi, i got some textures and i want to randomly change the hue of a specific color.
Is there a way u can think of? cheers
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bepeg4d
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Hi thanulee,
it depends from the input texture that you need to modify, here is a simple example with a Gaussian node and the Random color texture in Wavelength:
050EC934-2B91-4F28-8903-5759C7061962.jpeg
You can mix it with your texture in different mode.
ciao beppe
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thanulee
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Hmm ok i m not aware of gaussian node well so i need take a look on that. U think i would be able to shift the hue of only the blue in the image like this? thanks alot
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thanulee
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Thing is mixing the random color node with any type of texture is one thing and it works if u got a single color, u can do it darker or brighter.
In my example i got some humans cloned and they have a single texture for clothes/hair/shoes etc. So i wanna change their tshirts color and not their skin. I know this is kinda weird, i could just use few different textures, but i was wondering if possible :D cheers
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bepeg4d
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Hi thanulee,
the Gaussian node is just an example, but you can use the Random color node in the Texture slot of a Gradient node and use whatever color/texture you want, and add to your base texture in Add, Substract, Multiply ecc mode, in anykind of pin:
4616685A-822F-4E6C-9C77-1D6A5E995E3F.jpeg
ciao beppe
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thanulee
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Thanks alot yea im on the same page.
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