uvset problem

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
User avatar
furladan
Licensed Customer
Posts: 12
Joined: Wed Apr 25, 2012 8:26 am

Hello there!

I have a problem in Standalone with generated uvset from Modo saving orbx file.
uvset MODO
uvset MODO
uvset STANDALONE
uvset STANDALONE
I use last Standalone release and last version of Modo Plugin

Here scene files:
NovaHawkOctane.zip
uv set problem scene files
(31.07 MiB) Downloaded 192 times
I hope you can help me,

Marco
Win10 / i7 3930K 6x3,2 Ghz / 32GB Ram / GTX TITAN + GTX 780Ti + GTX 1080Ti
The Foundry Modo, Octane Render plugin
User avatar
face_off
Octane Plugin Developer
Posts: 15702
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Marco. What version of the plugin are you using pls? What process did you use to export from Modo to ORBX?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
furladan
Licensed Customer
Posts: 12
Joined: Wed Apr 25, 2012 8:26 am

Hi Paul,

my version is 3.07.0.125

My process is:
- open octanerender viewport
- save to ocs or orbx format

thanks
Win10 / i7 3930K 6x3,2 Ghz / 32GB Ram / GTX TITAN + GTX 780Ti + GTX 1080Ti
The Foundry Modo, Octane Render plugin
User avatar
face_off
Octane Plugin Developer
Posts: 15702
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Thanks for providing that scene. I think this is happening because the OBJ file format that is used to save the geometry in the scene does not support multiple UV sets. You can instead set the Scene->Current Range end frame to 1 and use the octane.saveAnimation command, which will save the geometry to ABC rather than OBJ format, and it will render correctly in Octane Standalone.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
furladan
Licensed Customer
Posts: 12
Joined: Wed Apr 25, 2012 8:26 am

ok, done.
uvset work properly with generated abc by script, now. Thanks Paul!

But there was another problem... camera coordinates are wrong.
I used the generated camera by old orbx file to bypass the problem.
Win10 / i7 3930K 6x3,2 Ghz / 32GB Ram / GTX TITAN + GTX 780Ti + GTX 1080Ti
The Foundry Modo, Octane Render plugin
User avatar
furladan
Licensed Customer
Posts: 12
Joined: Wed Apr 25, 2012 8:26 am

Hi Paul,

Bepeg4d understood the problem of the camera coordinates.
My camera was panoramic. This generates coordinates problem.
To solve it, i set thinlens in Modo and change it to panoramic in standalone.

thanks to all!
Win10 / i7 3930K 6x3,2 Ghz / 32GB Ram / GTX TITAN + GTX 780Ti + GTX 1080Ti
The Foundry Modo, Octane Render plugin
Post Reply

Return to “Foundry Modo”