Hey Paul,
there is a new Video about FStorm. It seems as if you can enable a directional Light option to geht more control about the lighting:
https://youtu.be/ytnBkGJp5G0?t=15m56s
You can achieve a similar Effect by adding a Falloff Node to the Distribution slot. Maybe You and Funk have an idea how to add such a functionality to the AreaLight Item:
viewtopic.php?f=9&t=62903
What do you think?
Spotlight Assembly
Moderator: face_off
- Hesekiel2517
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Last edited by Hesekiel2517 on Wed Sep 20, 2017 3:02 pm, edited 1 time in total.
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Hey there,
so i made a little assembly. You can Plug it in the Distribution Slot of the EmissionNode and control the Angle and the Sharpness of the emitted Light:
I'm very courious about your Opinion. I think it works very well and could be added to the AreaLight Item or could even be used to make a Spotlight item.
PS: I tried it also in the 3.07 Testversion and it results in an error. The last Stable version works fine.
so i made a little assembly. You can Plug it in the Distribution Slot of the EmissionNode and control the Angle and the Sharpness of the emitted Light:
I'm very courious about your Opinion. I think it works very well and could be added to the AreaLight Item or could even be used to make a Spotlight item.
PS: I tried it also in the 3.07 Testversion and it results in an error. The last Stable version works fine.
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- OCTANE_DIRECTIONAL_LIGHT_1_0.zip
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- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
What do you mean? You can already download it in the Post above yours 

- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
I had another idea to enhance the Spotlight even further. In the Screenshots you see a Gradient which controls the Pattern of the Spotlight. I want to add this to the assembly but i can't expose the Gradient to the Assembly. Is there a way to do this?
What do you think?
What do you think?
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
In addition it would also be possible to mix this with Textures to get even more variation:
I understand that a gradient cannot be plugged into an Assembly in Modo, so what you are trying to do may not work.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
That's a pity.
Do you think it's worth adding this control in the Arealight item? Also is it possible to add an option to map a texture to the Area Light?
Do you think it's worth adding this control in the Arealight item? Also is it possible to add an option to map a texture to the Area Light?
I think you should just use the Create Octane Emitter in this case, and tweak the resulting Octane Override as needed.Do you think it's worth adding this control in the Arealight item? Also is it possible to add an option to map a texture to the Area Light?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Mhmm, the Lightwave and Houdini Guy is considering to implement this (viewtopic.php?f=36&t=62969). Why not be the first to have this? 
