Test Version 3.07-Test3a

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fabian19
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There is no c4dOctane_R19.dylib in the mac version ?
SioPio
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bepeg4d wrote:The issue with Environment Medium node has been fixed in SDK for the next version.
Happy Rendering,
ciao beppe
Excellent! Thanks!
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eyeonestudio
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Simple Report

Shadow Catcher Not Working...(Diffuse Material-Matte Option) :)
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rodross
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eyeonestudio wrote:Simple Report

Shadow Catcher Not Working...(Diffuse Material-Matte Option) :)
Already reported two or three times in here. Beppe said it's fixed for next version, I believe
stefano-dear
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C4D R19 Mac version please! :)
JavierVerdugo
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I have been playing with this version and Cinema 4D R19 a few days.

Instance color - "particle color" - creates proper color in trails when particle displays "single color". But as soon as you add random color to xparticle display, trail don't show the randomness

Also instance color can't transfer "random color" to xpgenerator

I also found a very annoying bug, whenever when you add a node remove it with "delete" key from the node editor, the system crash!, the crash is big enough that Cinema 4D can't save a backup file.
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aoktar
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JavierVerdugo wrote:I have been playing with this version and Cinema 4D R19 a few days.
Instance color - "particle color" - creates proper color in trails when particle displays "single color". But as soon as you add random color to xparticle display, trail don't show the randomness
Also instance color can't transfer "random color" to xpgenerator
There's a sample scene in first page. Have you checked it? Why don't you post a sample scene to figure what you do?
I also found a very annoying bug, whenever when you add a node remove it with "delete" key from the node editor, the system crash!, the crash is big enough that Cinema 4D can't save a backup file.
It has been reported many times and I'm pretty sure that's not a direct bug of plugin. Because it's working well on older versions with same codes. Looks like that's caused by some changes on R19.
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JavierVerdugo
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There's a sample scene in first page. Have you checked it?
Of course I did...
Why don't you post a sample scene to figure what you do?
My apologizes, I upload 1 zip with 2 project files. One for the XpTrails, second for the XpGenerator.

You can see in both projects that there are 2 emitters. Emitter A with Single color display, and emitter B with random color displays.
In both cases, xptrail and xpgenerator display correctly the color of the xptrails and xpgenerators for the emitter A. But for the emitter B, I assume they get the color from the first INDEX particle data. In this case this particle is red so they are all red.

Cheers
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InstanceColorXP.zip
(181.51 KiB) Downloaded 255 times
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aoktar
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JavierVerdugo wrote:
There's a sample scene in first page. Have you checked it?
Of course I did...
Why don't you post a sample scene to figure what you do?
My apologizes, I upload 1 zip with 2 project files. One for the XpTrails, second for the XpGenerator.

You can see in both projects that there are 2 emitters. Emitter A with Single color display, and emitter B with random color displays.
In both cases, xptrail and xpgenerator display correctly the color of the xptrails and xpgenerators for the emitter A. But for the emitter B, I assume they get the color from the first INDEX particle data. In this case this particle is red so they are all red.

Cheers
try with render instances for generators or go another way like i did in picture.
Attachments
a1.jpg
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Dmikucki
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fabian19 wrote:There is no c4dOctane_R19.dylib in the mac version ?
Anyone know when this will be fixed? Seems like it might have been a mistake, since there is one for Windows…
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